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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #1  
Old 09-29-2010, 05:49 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Levesque View Post
There was only 50 knights on all my ramdom world, so I'm trying to make some (since I like to teleport them at the beginning of a fight and then kill 3 stacks, before even starting to fight...)
Sorry to hear about your plight. But, I am curious. What class are you? Are you playing Impossible and No Loss?

How do you kill 3 stacks initially before the fight has begun?

Do you mean you hit (and ideally kill), and the other enemies try to hit you and you counterattack to kill them?

(So are you a warrior class with counterattack?)

I realize it might be an expression, but I've been experimenting with heavy melee, so I wanted to know for sure.

Thanks!

Last edited by ckdamascus; 09-29-2010 at 06:04 PM.
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Old 09-29-2010, 06:40 PM
Levesque Levesque is offline
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I'm a Pally right now. But with +1 Initiative, right at the beginning of a fight, I can teleport my Knights in the right spot to use the special sweeping attack on 3 stacks, and this before they can attack. So I usually kill 2 or 3 stacks at the beginning of the fight. With alot of +Morale +Def +Att on Knights, it's devastating.

I'm now using the Orc Veterans instead, with the special attack on 3 stacks.
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Old 09-29-2010, 07:24 PM
BB Shockwave BB Shockwave is offline
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Did anyone find out whether Witch Hunters or Assassins can be trained from some neutral unit - like Robbers, Marauders?
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Old 09-29-2010, 08:11 PM
ckdamascus ckdamascus is offline
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Originally Posted by BB Shockwave View Post
Did anyone find out whether Witch Hunters or Assassins can be trained from some neutral unit - like Robbers, Marauders?
Seems like witch hunters can be made from footmen, per first post in the thread (after editing).

Is there a particular reason why it has to be from a neutral race?

I haven't seen anything about assassins.
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Old 09-29-2010, 09:08 PM
BB Shockwave BB Shockwave is offline
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They are called Swordsmen, I think. But thanks anyway. It's odd that a Neutral troop is trained from a Human...

Frankly, I found the system very helpfull. Even with trophy costs, it is much more profitable to recruit certain units this way, especially if you have no access to them otherwise.
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Old 10-06-2010, 01:46 PM
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camelotcrusade camelotcrusade is offline
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Now I'm thinking they should add the descriptor "upgradeable" to any unit that can be upgraded via the trophy system. For bonus points, put how they upgrade in the hover text (though I realize that would be unique to each unit). But at least having a note that a unit is upgradeable would pique my curioisty and get me to play around with it.

It could say:

Upgradeable
This unit can be upgraded to a higher level unit at traininy academy if you meet the requirements.

If this would be on too many units and/or be annoying, maybe they could make a toggle to turn it on and off. Or maybe make a symbol like an upwards arrow inside a circle that is small but on the unit screen to indicate it can be upgraded.
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Old 10-15-2010, 10:17 PM
BB Shockwave BB Shockwave is offline
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I stopped using the whole patent, now that I have access to all troops that I need, I kinda find it useless. The Shark's Tooth that the first hireling gave me gives +5% XP and Gold, as opposed to +3%, so I switched it.

Why? Well, it cost about 700-800 Gold AND Trophies to upgrade 10 Guardsmen to 2 Paladins. And I had to fight a LOT of battles to accumulate this many.

So, I think, apart from the early game where you don't have access to some units, or in cases where certain units are simply not available anywhere, this system is usefull, but overall, I'd have been happier with a system more like the Necromancer in the Dwarven lands is offering.
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