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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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The polish point I think changes on what you apply it to. In terms of gameplay? For the most part, KB is polished. Visually? It's polished. The translation? Good at best. It's not perfect though, and suffers from a number of minor mistakes and poor translations. |
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#2
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But iIf they get one, they would get an immense increase in popularity worldwide. The only problem from the visuals comes from the fact that many units (as in almost all other games) are very repetitive. I would ask for more unique designs and not copy/paste design and change colors (inquisitor/priest)
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Time to become an active member!! King's Bounty for the LOLZ!! Last edited by onepiece; 09-29-2010 at 11:16 PM. |
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#3
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I, personally, think Katauri could take another bit of inspiration from Nival's HoMM V and make the second/upgraded unit look similar, but different. I'm sure that very few unit upgrades were straight recolours, and once you added the expansions you had two or three different models per unit (Succubi, for example, came in 3 variations), even if the major difference was the removal/addition of visual effects.
I see your point about high profile games, but on the other hand if you look at, as you said, UbiSoft, publishers are looking at "outside" talent. HoMM V was Nival, MM:H VI is by Black Hole (Budapest). There's a lot of talent in Eastern Europe and Russia with studios like Katauri and CDProjekt RED and hopefully over the years we'll see a bigger uptake of them. |
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#4
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@Dwagginz; Yeah I remember that they had this crazy idea of adding to almost all the units a second variation with little colors changes and tweaks (or was it a mod?)
Over the years they will look at new countries to develop games, not just in eastern europe or Northern asia (Russia). They are cheaper to produce and the people there have ideas that are fresh or add variety to a saturated market. They will also make games that appeal to other audiences (adults or older people) with more mature themes (not tits XD). Think of Wii but done correct.
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Time to become an active member!! King's Bounty for the LOLZ!! Last edited by onepiece; 09-29-2010 at 11:54 PM. |
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#5
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#6
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@Dwagginz, Probably since the soundtrack for Divinity 2 is awesome. Love it.
Must be because in those territories the way of seeing things and the mythology associated with it is different and it allows for games different than the usual american/japanese ones we've had for the last 20 years; which are seriously most of the same know and you can count the original ones with the fingers in one hand (not for the indie games which are more innovative and fresh). @BB; I suppose you're right since a good portion of the "upgraded" units have some more/less details and small changes. The thing is that when you have a lot of units and many are very similar, you fell as if they just have like 10 basic models and with that they create 30 units (not in the game just an example). I suppose it makes it easier and cheaper to program and work for the developers but it tends to get a little bit tiresome. And since most of the models where introduced with TL, they fell "heavy" now.
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Time to become an active member!! King's Bounty for the LOLZ!! |
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#7
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Funny thing is, for a long time I thought the red and emerald green dragons were the same 3D model - I only realized they were totally different when once I faced all three in battle. Nice work, Nival!
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#8
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I hope they'd give us a better choice of characters, though. |
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#9
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