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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 09-27-2010, 07:14 PM
Blackdog_kt Blackdog_kt is offline
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That's exactly the kind of things i'ld like to see modelled and the reason is that it gives us more ways to screw up...more chances of a mistake means more variety in battle damage or more time spent looking inside the cockpit to prevent that damage, which will result in more succesful bounces, just like it used to be in reality

However, i believe that it's beyond the capabilities of the IL-2 engine or the time needed to do it is too much. Just the amount of controls that need to be mapped would be about a dozen (increase/decrease for each control) and then, not every plane has every kind of control. Plus, not every virtual pilot has a HOTAS with 30 separate command combinations and since IL-2 doesn't support mouse clickable controls, it would make for an extra 10-15 keybindings on an already crowded keymap configuration.

Not to mention that some things are highly individual between different aircraft, for example mixture. Some have full manual control, some have fully automatic and some have semi-automatic (like the US birds where you choose between 2-3 presets:cut-off,auto lean,auto rich, full rich). In order for this to be modelled in a fully realistic manner, the mixture increase/decrease commands would have to be coded for each aircraft individually. For example, in a plane with manual mixture control an increase command would be moving the mixture lever gradually, but in a US fighter it would need to move only between the 3-4 discrete steps, and so on.

It's one of the reasons i'm eagerly awaiting the arrival of SoW however.
 

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