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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 09-27-2010, 06:02 PM
Saiko Kila Saiko Kila is offline
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Quote:
Originally Posted by BB Shockwave View Post
Why are you using Demonologists by themselves - they work best with demons?

Ancient Vamps are evil, yes. And the AI cheats. I used them in my last The Legend Walkthrough (all-Undead game, Bone Dragons, Necros, Ancient Vampires, Black Knights, Cursed Ghosts/Skeleton Archers) and in Death Land, their evasion ability kicked in like, 50% more often for the enemy then my own ones. One way to deal with this is by forcing them to change form, and then using Magic Lock to trap them in that form - usually if they can just reach one of your units in bat form, they will transform.

And Griffins are great units, at least they served me well in The Legend. My first walkthrough, I had Black Dragons, Royal Snakes, Griffins, Orc Shamans and Evil Beholders/Inquisitors. After Royal Snakes, my Griffins dealt the most damage. They have high HP, good defense, just put Stoneskin or God Armour on them and place them in the middle of some enemy shooters and watch them attack in vain.

Of course, in AP they are not that strong compared to some higher level units, but that's why we have Royal Griffins. They double as summoners, and the Heavenly Guardians are awesome - they are very resistant to physical attacks, and the best is, they ignore negative spells. I beat Hagni with them easily, she was wasting her mana by casting Hypnotize on the Heavenly Guardians - the spell works, but then immediatly disappears.
Yes Royal Griffins are quite nice, though they could have summoning on reload, not charge, in my opinion. That would help in longer fights. Runemages can summon Heavenly Guardians too, if there are no lev 1-3 units. Heavenly Guardians are resilient to Stone Skin and other spells, and I keep forgetting about it during fight...

With Divine Armor I have the same problem as with Geyser - I usually don't find that too early. In KBCW, orcs campaign, I found Divine Armor on battlefield, at level 34 or 35, after clearing most of Nameless and Sheterra, that's bit too late to consider using it for level 3 troops I'll dump my Royalsnakes soon, I think. Royal Snakes are level 3 like Griffins, they have lower health and statistics, but somehow they manage to survive much better than griffins when under my command. Maybe it's the no retaliation ability.

Since I have death set, I may be trying to use vampires and other undeads. I'll try witch hunters on enemy vampires, I still keep them in reserve.

Demonologists are versatile fighters, range attack and summoners, they can resurrect Lev 5 units, too. They have the same HP as knights and black knights, slightly lower damage, but higher attack which compensates for that, and magic-fire-physical type of damage. Even if they don't damage black dragons as the fully physical damaging units, they can take a lot of beating from them. Against demons they deal 150% of damage, and they get bonus to attack every time any teleport like spell is used (and summon demon and infernal dragon), so fighting enemy demons is easier with them. They are good against gremlin towers, and can even leech life off of them. I use only demons summoned by demonologists or demon portal. That way I don't have to deal with morale.
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