Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds

King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 09-27-2010, 03:14 PM
john_crapper john_crapper is offline
Approved Member
 
Join Date: Apr 2010
Location: Discworld
Posts: 38
Default

Quote:
Originally Posted by ckdamascus View Post
I play my games with the mindset of "best return on my investment in time."

If my game play requires tanking units, I push heavily to get the guardian angel level 3 medal.

If my game play requires traps, I'll max out traps asap. There are ways to facilitate maxing of medals, you just need to plan ahead. e.g. archmages and the dragon push are great ways to force weakened enemies into traps.

There really is NO point in maxing out if you gain zero utility from it.

For example, in my current play through, I don't rely on traps for damage, so I have no trap medals.
Then you are not playing the same game as I am or you do not play beyond normal difficulty. "if" the game requires tanking units? "If" I need traps?. You always need sturdy units on which to place "Target" to adsorb heavy punishment for your rangers, and the traps are not there to damage, they are there to halt an opponent's turn. Do you think a 50 000+ Hp Stack cares if they get hit with e 500 damage trap? But said stack is forced to e premature end of its turn that way.

Just now, a stack of archdemons would've obliterated my archmages, because they always get to act first, but they landed on a trap and found themselves surrounded without being able to take an action
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.