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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

 
 
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Old 09-27-2010, 12:49 AM
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Zhuangzi Zhuangzi is offline
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Originally Posted by BB Shockwave View Post
I'm level 7 Paladin, but no-loss is getting problematic now, due to all those darn stacks with bears in them. My line-up is: Rune Mage (1), Sea Dogs (61), Guardsmen (51), Inquisitors (27), Witch Hunters (21). And yeah, you could upgrade Guardsman to Paladins, but that'd cost 2000 trophies at the training center - I only have 1200 or so, considering I used up a lot to get Guardsmen from peasants (Debir soon ran out of Swordsmen).
Okay, you definitely need Paladins (the unit). There's a cool trick that you might not be aware of; you can get the first stone on Bolo without having to fight at all. You will need to get into the underground cavern with the droids, click on the head droid that you are supposed to defeat for the stone. He'll attack - you run away. Kite around him and get the item which you return to the place on Debir for the stone. It's an amulet and you can use it for +50 leadership as well. Once you've done that, you should be able to buy Paladins at the Mage tower on Debir. Normally there's only 11 or so, which should be fine for your current leadership.

With Paladins, your job of clearing Bolo without losses should be much easier. You need spawned units (I can highly recommend the Engineer for this) and maybe Slow spells on the strongest bear stack. The Engineer kicks ass in that he has a shock grenade which blinds troops too.

EDIT: just in general, you don't need to grind your way through Bolo at this stage. What you need is the map to Rusty Anchor or better yet Verona. This may involve a difficult fight but with the Paladins you should be able to manage. Once you've got the Verona map you're golden. There's a ton of loot there that you can kite and normally access to Paladins and Royal Griffins, which were my two staple units for Armored Princess campaigns. It's a bit boring and I'm sure that there are different ways to ensure no-losses, but Paladins are pretty much essential I believe, unless you're going for a single unit attempt, and you would do that as a Mage, not a Paladin.

Last edited by Zhuangzi; 09-27-2010 at 12:54 AM.
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