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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-24-2010, 01:52 PM
Blackdog_kt Blackdog_kt is offline
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The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.

In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad

I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once

It's a bit of extra stuff to do on those boring transit legs of the route, it adds an extra dimension to combat because you need to think wether your attack profile will push your engine outside its operating limits and most of all, it's not that difficult to be considered the realm of masochists, it's just as complicated as it needs to be to present a welcome and satisfying challenge when you learn how it works.

In fact, it's dead simple and you don't even have to wait for SoW to see what it's all about. Have a look here if you're interested and you'll see exactly what is not only simplified, but in many cases completely opposite to how things operate betweem IL2 and the real world: http://www.a2asimulations.com/wingso...sim_Manual.pdf
  #2  
Old 09-24-2010, 07:11 PM
Ernst Ernst is offline
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Quote:
Originally Posted by Blackdog_kt View Post
The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.

In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad

I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once

It's a bit of extra stuff to do on those boring transit legs of the route, it adds an extra dimension to combat because you need to think wether your attack profile will push your engine outside its operating limits and most of all, it's not that difficult to be considered the realm of masochists, it's just as complicated as it needs to be to present a welcome and satisfying challenge when you learn how it works.

In fact, it's dead simple and you don't even have to wait for SoW to see what it's all about. Have a look here if you're interested and you'll see exactly what is not only simplified, but in many cases completely opposite to how things operate betweem IL2 and the real world: http://www.a2asimulations.com/wingso...sim_Manual.pdf
Very nice. I guess if BoB will simulate all this features. I think more workload over the pilot (like the real thing), more the sim will favour the better pilots most of times than better aircraft. But i am not 100% certain SoW will include this features since until i have seemed more preocupation about graphics.

Il2 does not give to the aircraft historically easy to manage and more features for pilot help any advantage.

Last edited by Ernst; 09-24-2010 at 07:16 PM.
  #3  
Old 09-24-2010, 08:44 PM
Blackdog_kt Blackdog_kt is offline
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As for favoring the better pilot, there are a lot of different kinds of better pilots. Some shoot better, some fly better and others prepare better. The first two kinds of pilot are already able to show their skill in IL2. What will change by including realistic systems modelling is that it will enable the third kind of pilots to do the same

I don't know if SoW will include all that. However, i have a feeling it will be able to include them in the future. We didn't have perfect mode, water=3 and radio navigation in IL2 either back in 2001, but we have the first two now and we're about to get the third one thanks to team daidalos (just to gently steer the discussion back on topic )
  #4  
Old 09-25-2010, 05:38 PM
Flanker35M Flanker35M is offline
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S!

I see what you mean, but if you compare today's piston engines to WW2 ones there is a difference Take a "lawn mower" Lycoming that powers those Cessnas/Pipers and compare to a RR Merlin/Daimler-Benz, the difference is quite huge. Today's engines are low hp without chargers etc. to give affordable flight hours and being reliable/easy to maintain and also air cooled for most part. The WW2 engines were built to deliver power at a wide range of altitudes, mostly liquid cooled and sophisticated in contrsuction, for example the DB600-series had fuel injection etc. To put it like this: Lycoming is the old Beetle engine and the RR/DB is a Formula 1 engine.

So operating these engines differs quite a bit as the margins with the "war engines" are smaller and require more attention from the pilot, tedious maintenance to dish out the HP and be somewhat reliable. With the Lycomings and similar the flying and maintenance is VERY simple, requiring less. Done some on Lycomings

So that is what SoW should bring, attention to what you do and how you manage the engine. SoW will bring more high fidelity and also wear & tear, if still in the features. You need to watch those gauges, in IL-2 they are more or less just showing something and you do not have to worry much.

The design philosophy also plays a role in a sim, if modelled. If you compare Hurricane/Spitfire vs Bf109E cockpits, there are more levers and stuff to operate in the RAF birds than in Bf109E, which increases the workload for the pilot. Compare today's HOTAS jets against the older jets and you see the same difference. Less work for the pilot = more of his resources are committed to fighting.

Oh well..the wait is nearing it's end soonish so we will see
  #5  
Old 09-25-2010, 11:12 PM
Auger73 Auger73 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.

In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad

I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once
The principles in operation of a pistone is a more complex than a turbine, whether a turbofan or turboprop. In a turbine the only thing a pilot controls is how much fuel to dump in the flame cans. In a piston engine, you have throttle, mixture, carb heat, and radiator to control.

Over the years, flying has become safer. There are more instruments on a modern aircraft, but they allow you to do things that were impossible in earlier eras (such as 0/0 landings). You may have to learn more instruments, but in the end, it becomes easier to accomplish the same tasks in a modern aircraft. Compare navigating with a hand-cranked hoop ADF vs. GPS.
  #6  
Old 09-25-2010, 11:23 PM
Abbeville-Boy Abbeville-Boy is offline
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very good update and good news for all, i hope for thanksgiving or holidays release, thanks oleg
  #7  
Old 09-26-2010, 01:42 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Auger73 View Post
The principles in operation of a pistone is a more complex than a turbine, whether a turbofan or turboprop. In a turbine the only thing a pilot controls is how much fuel to dump in the flame cans. In a piston engine, you have throttle, mixture, carb heat, and radiator to control.

Over the years, flying has become safer. There are more instruments on a modern aircraft, but they allow you to do things that were impossible in earlier eras (such as 0/0 landings). You may have to learn more instruments, but in the end, it becomes easier to accomplish the same tasks in a modern aircraft. Compare navigating with a hand-cranked hoop ADF vs. GPS.
I don't disagree with this, it's just that i've been a propeller-head simmer for most of my vitrual flying carreer, so piston engines come naturally to me. The first time i tried a turboprop on a friend's FSX i constantly felt like there was something important that needed to be done and i was forgetting it
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Old 09-26-2010, 04:09 AM
Splitter Splitter is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I don't disagree with this, it's just that i've been a propeller-head simmer for most of my vitrual flying carreer, so piston engines come naturally to me. The first time i tried a turboprop on a friend's FSX i constantly felt like there was something important that needed to be done and i was forgetting it
Truth. And turboprops feel like cheating. Too much power, hard to damage, very reliable.

Land long? No problem, just reverse the thrust and you will be going backwards in seconds. Rocks on that cloud you just flew into? No problem, just throw on some more throttle and climb over those rocks like a helicopter.

I'm being silly of course because in real life I would rather have a turboprop in most bad situations. That's assuming I could afford the fuel costs.

Splitter
  #9  
Old 09-26-2010, 04:42 PM
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ElAurens ElAurens is offline
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The turboprop would be less expensive to operate than a Merlin, P&W, Allison, DB, etc...
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  #10  
Old 09-26-2010, 10:15 PM
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Azimech Azimech is offline
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... but have no charm at all. Turbojets, turboprops and turbofans are like flying vacuumcleaners to me. Pulsejets, ramjets and scramjets are even worse.
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