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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Mid above Waffenschaltkasten Fl.47292 (Weaponcontroll) |
#2
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Thanks!
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#3
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excellent update, the detail on the ground is really coming together
tanks and other ground vehicle detail look better then any i have seen before, even for current tank sim's or 1e person shooters scenery looking good to, grass, shrubs, trees etc (but i presume current shots are of low detail settings on a mid range pc ? eg would have expected more grass and more med distance foliage for a high detail setting) we'r getting close ![]() |
#4
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I like very much the screens of the cockpit and the night cockpit , but i think the texture of the plane out of the cockpit is not suffisant ( screen 8 : rear of the plane ) and it's the same problem for all actual simulators ( Rof for exemple ) .
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#5
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As a matter of fact, if the instrument lighting was switched on you would not see these lights so bright, there would be dimmed to bring them more in range with the cockpit lighting, in order to avoid blinding... This dimming feature is a well known IFR practical test trap: if for some reason you have your instrument lighting switched on in daylight, the dimming of the undercarriage lights will make them unnoticeable even if the U/C is up...the tester will not forget that one! JV |
#6
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#7
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Yes, quite obviously...and???
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#8
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but it's the second part of my post that is more important for me : it's damage to make beautiful screen with not specific texture for the outside of the aircraf , but we had already seen more bad than this one . |
#9
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I agree but I think Shane/C6 is right and this is part of the compromises of this situation, as it is in car sims for instance... |
#10
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hahah, Nice one Zap. You attacked from out the Sun. The Noob never even saw you coming.
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