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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-24-2010, 06:04 PM
Thunderbolt56 Thunderbolt56 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Ok, today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed...
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed


X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

Sorry for the errors in message. No time to correct...


Now THIS is meat and potatoes.

What a terrific update! Thanks Oleg.
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  #2  
Old 09-24-2010, 09:12 PM
jippy13 jippy13 is offline
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Oleg wrote :..... But we are close, VERY close .......

These words are very important for me an for most of the fan in this forum, who are looking forward to the D-day.

Go, go, go Oleg !!

Thanks for thinking of us !!!!
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  #3  
Old 09-24-2010, 09:15 PM
Achilles97 Achilles97 is offline
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Thank you for the update, Oleg. We are all anxiously awaiting the result of your and your team's hard work.
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  #4  
Old 09-24-2010, 10:14 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Ok, today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed...
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed


X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

Sorry for the errors in message. No time to correct...


The fat lady is ready to sing!...nice up-date, thanks

(quote)

X-day... release. This now will depending of publisher

And who may that be?????????
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Last edited by SlipBall; 09-24-2010 at 11:05 PM.
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  #5  
Old 09-25-2010, 10:36 AM
mark@1C mark@1C is offline
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A quick question,
When playing the two-seat aero types, does it mean that we shall have an experience just like that we could have at the flight school, a tutor and a student?
Thanks.

Last edited by mark@1C; 09-25-2010 at 10:40 AM.
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  #6  
Old 09-25-2010, 10:54 AM
Hecke
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Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.
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  #7  
Old 09-25-2010, 11:07 AM
johnnypfft johnnypfft is offline
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Quote:
Originally Posted by Hecke View Post
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.
OMG....... who said SOW will be 100% cinematic?? The year is 2010 not 2030
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  #8  
Old 09-25-2010, 11:08 AM
Sutts Sutts is offline
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Quote:
Originally Posted by Hecke View Post
Well Oleg:

The terrain still looks crappy and it's endless far from cinematic.

Some sort of trees in the pics look very poor, others quite good.
Unbelievable
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  #9  
Old 09-25-2010, 12:42 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Sutts View Post
Unbelievable
He has a good point though. Compared to recent games, the terrain does look quite bad. I've even seen better terrain textures for Il-2 at this altitude. I'm sure it will be fixed and/or changed, but IMO too much work is being put into ground vehicles which are so detailed, I can't imagine giving a toss about how many rivets they have when I fly past at 300MPH. It's great to see this attention to detail, but I think there are other areas that need more work ATM.
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  #10  
Old 09-25-2010, 05:20 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by philip.ed View Post
He has a good point though. Compared to recent games, the terrain does look quite bad. I've even seen better terrain textures for Il-2 at this altitude. I'm sure it will be fixed and/or changed, but IMO too much work is being put into ground vehicles which are so detailed, I can't imagine giving a toss about how many rivets they have when I fly past at 300MPH. It's great to see this attention to detail, but I think there are other areas that need more work ATM.
Would you say the same about the flight jackets? After all, most people couldn't care less about how correct they are, as long they look reasonably vintage. It's not that you get to see them too often anyway while flying past opponents at 600MPH...

Texture quality aside (AF should still make a major difference even without any further updates), I find the terrain mesh quality amazing, both down low and far away. I don't know any sim which renders such far-away details like the cliffs on the lower edge of image #5 with such quality.
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