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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-24-2010, 04:52 PM
Splitter Splitter is offline
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Originally Posted by Blackdog_kt View Post
I can't say to other people what is important and what isn't, everyone has their own preferences.

What i would like to see however is some balance in it all. Nitpicking members and rivet coutners are a valuable resource, believe it or not. They will spot the mistakes first and they will campaign to get them fixed. They should be allowed to say their piece. On the other hand, i don't expect small details to take precedence over bigger ones.

For example, i too saw the duplicated serial numbers on the guns, it's hard to miss since it's stamped on such a prominent part of the gun. However, this won't break the game for me. What would break the game then?

Well, if we only had 4 flyable aircraft and less than 10 in total, that would break the game because they would be insufficient to render the battle of Britain accurately, but luckily we'll be getting more than 10 flyables and who knows how much more AI.

If we didn't have ground units to populate the environment, that would break the game for me because the game's world would be lifeless. However, for months and years during past development updates all we saw was ground vehicles, flak batteries, sound spotting stations and ships. The game world seems to be bursting at the seams with "supporting actors". So, no harm done there either.

If we didn't have an evolution and a step-up from IL2 in FM, DM, aircraft systems modelling and support for the interfaces to control them, i would be seriously disappointed. But, we've been told we're getting all of that, so this is also covered.

What about the small details then? I won't lie, i'd like to see every little bit. It's just that it won't ruin the experience for me if the trim tabs are a bit bigger or the serial numbers on the guns are all the same. I still consider them very important details, just not game breaking. That doesn't mean i don't welcome it when people spot the small mistakes here and there.

I think the best course of action would be to separate our requests into categories. If the guns don't fire under the player's control then we have a top priority issue. If they work fine, are modelled correctly and they only need a few details to touch up, it's something that can be done in a patch.

In any case, it seems like it won't be too long until this baby hits the shelves, so we're about to get hands-on experience at last.

Oh boy, that's when the real whining will commence:
"My plane handles so weird compared to IL2, i wanted more realism but now i can't fly, where does all this torque come from?"
"My engine keeps quitting, what did i do wrong?"
"My guns won't fire when i fly at high altitudes, what's wrong with them?"

Not to mention the FM debates...sometimes i feel sorry for the development team
All of THIS!

I must also say that after seeing the shots of ground vehicles, I want to dust off my BF 1942 tanker skillz and have some land battles . I'll never see the marking from the air as I whiz by, but I could see myself trying to out-maneuver a Panzer hiding behind a hedge row! Yeah, those vehicle shots are that good, very inspiring.

I see all sorts of piloting tests in this sim. Not just yank and bank, but a real understanding of flying an airplane being needed.

Color me excited.

Splitter
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  #2  
Old 09-24-2010, 12:37 PM
JAMF JAMF is offline
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Are the surface details of the vehicles done with bump- or with normal mapping?
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  #3  
Old 09-24-2010, 08:34 PM
PilotError PilotError is offline
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Thanks for the update Oleg, and team.

Those screenshots look superb.

Your post telling us that it is getting close to being published has got me as excited as a little kid waiting for Christmas. LOL

I hope your problems at home are solved quickly and with a good outcome. As some posters have already said, that is your priority, and if need be, forget about us on the forums (even though we hang on your every word).

Again, nice update.
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  #4  
Old 09-25-2010, 11:13 AM
johnnypfft johnnypfft is offline
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If the game is almost complete, can we get a video update with sound next friday? Please
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  #5  
Old 09-25-2010, 12:16 PM
Kurfürst Kurfürst is offline
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God, I wish Maddox Games would licence this engine or the models to the creators of the MMO Battleground Europe... or do something similiar by themselves
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #6  
Old 09-25-2010, 12:21 PM
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ElAurens ElAurens is offline
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Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.
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  #7  
Old 09-25-2010, 12:50 PM
Kurfürst Kurfürst is offline
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Originally Posted by ElAurens View Post
Kurfurst, I do think that Oleg has this in mind for later.

An all encompassing arir/ground/sea MMO from Oleg would indeed be wonderful.
I have my fingers crossed! There is nothing like going on a hunt for A14s with a Sdkfz 232
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #8  
Old 09-25-2010, 01:30 PM
Tree_UK
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I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.
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  #9  
Old 09-25-2010, 02:01 PM
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philip.ed philip.ed is offline
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Originally Posted by Tree_UK View Post
I have to agree the terrain looks like its been badly painted by a child, who as placed some giant cabbages randomly in fields. Still its early days, and we haven't seen anything in DX10 or 11 yet.
Early days is a good point. Personally, I won't worry too much about the terrain upon release so long as it can be worked on in patches.
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  #10  
Old 09-25-2010, 02:04 PM
kendo65 kendo65 is offline
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Ok. I went back and re-looked at the first batch of screenies from this week just to see if I'd been drinking too much when I first saw them and that had skewed my perception.

Nope, still look pretty good to me, especially the first pic with the hill in the background.

I will say though that the shots we've seen from ground level do seem overall to look better than those from medium / low altitude, but I think those have been improving too.

Anyway, Hecke - 'crappy' is well over the top.
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