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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
| View Poll Results: Will you participate in this tournament? | |||
| Yes. Definitely. Picking this option means the OP will PM you when the tournament is ready. |
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7 | 70.00% |
| Yes, but it depends. Not a definite answer, and the OP will not bother you. |
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3 | 30.00% |
| Voters: 10. You may not vote on this poll | |||
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#1
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So yeah, you have preset armies, and you fight them with preset Amelies?
The only real question is do enemies have the same 'skills' as she does, or just stats and modifiers? How will entry work? You say we have multiple 'rounds' where we get more leadership? That sounds sorta interesting. I'd consider going with an army like: Alchemists Bone Dragons Royal Snakes Assassins Skeleton Archers Sure it'd likely have low morale, but it'd be so frustrating to fight against. |
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#2
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Yes, you will prepare everything with your "own" Amelie and I will use the entirety of that setup for the tournament.
Rounds will work like this: With every victory in the tournament you are awarded a fixed sum of leadership and gold for you to bolster yourself in the next fight. Keep in mind that in the very first match of the tournament, you will have to explore the dynamic of having very scarce resources. Because of this, you have to decide which units would be good for "early" game and which should be used for "late" game. For every round I will make a modified version of the original map and send it to you via a PM. This is a continuation of your setup and amount of gold left over along with the additional gold and leadership available to you through progressing the tournament. You will use the latest map I sent you to continue your "growth" in the tournament. Therefore, you should only use the base map for the first round, as that's the basic template for the tournament. I'm trying to make it as simple as I can. In terms of skills. I'm...working on it. Initially I was under the impression that skills could be added to enemy heroes the same way you can add spells. It does not appear that way at all, and I'm having trouble finding an easy solution. However, there are workarounds. Some skills may hit the chopping board if I have too much trouble making them work, but I have a few tricks in mind for making both sides even and fair. When the tournament is ready to start I will have all the information prepared. I would prefer to keep as much content as I can in the game, as every mechanic I cut out will further limit strategic options, so I believe for the most part all of the Might/Mind/Magic skills will be intact, (albeit a bit altered) except perhaps some of the more complicated ones. Last edited by RYTEDR; 09-23-2010 at 02:29 PM. |
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#3
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Hi OP, hope I`m not too late but if there is a space left I`d like to take part.....sounds a great idea.
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#4
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Absolutely not.
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#5
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RYTEDR how the preparations are going? As promised the winner will get a free game from our on-line shop?
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#6
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Quote:
Thanks for the bump, Nike-it. I'm still working on it, don't worry, but it's proving to be quite the challenge. There's so much consideration of balance that I'm trying to work out. I'm thinking of simplifying the tournament a bit, but I really don't want to do this, because what's the fun in playing a watered-down version of KB anyway? If anyone would be willing the lend a hand, that is deeply appreciated. Anyone with knowledge of LUA scripts of any kind could be a great help to me. What I'm working on ATM: Editing the behavior of enemy orc adrenaline: At the moment, enemy orcs (the ones who are not on the player side in battle) are given a random amount of adrenaline or increase the amount of max adrenaline based on the level of difficulty on the location. I need to edit this to simply give the amount of adrenaline I so please. I need this highly editable and precise, so I can simulate the effects of some skills. Runemages: Enemy runemages also receive a random number of rune-related buffs, even though the AI cannot gather runes. I need to specify the number "runes" the enemy has, based on what the tournament contender has. |
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#7
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Any updates?
This idea is too cool to die |
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