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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-22-2010, 11:21 AM
fireflyerz fireflyerz is offline
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No, even that is not an issue , it only becomes one when you are trying to turn a profit directly from the first party s material without there consent.
As for my source I will tell you this , ive worked in aviation for 20 years I fly I jump I fix, my father was also involved as well so I guess you could add another 20 on to that, this probably accounts for 60 % of what I use the rest is more often than not offered but sometimes as with the napier sabre you must use archive material and guess work as there are at this time none still running , though I hope that Kermit will put this to right in the near future.
Now its my turn , how important is realistic sound to you ?, to me it is 51 % of the immersion, do you want to see the same original sounds released with SOW as were first released with il2...?
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Old 09-22-2010, 11:32 AM
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ElAurens ElAurens is offline
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Thank you.

Last question first. I doubt that any of us want unrealistic sounds, but you must remember that Oleg's company is indeed a for profit business, so any intellectual property, including sounds, have to have proper attribution and be free of copyright issues or they simply cannot be used. We don't need another Northrop-Grumman fiasco.

So, your sound files are recordings you have made personally?
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Old 09-22-2010, 04:48 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by ElAurens View Post

So, your sound files are recordings you have made personally?
Indeed, which software suite did you use to make the sounds? Inquiring minds wish to know (there is a 426 Hemi exhaust note needed for my Roadrunner in Need for Speed ).

Cheers,

Fafnir_6
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