![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
No, even that is not an issue , it only becomes one when you are trying to turn a profit directly from the first party s material without there consent.
As for my source I will tell you this , ive worked in aviation for 20 years I fly I jump I fix, my father was also involved as well so I guess you could add another 20 on to that, this probably accounts for 60 % of what I use the rest is more often than not offered but sometimes as with the napier sabre you must use archive material and guess work as there are at this time none still running , though I hope that Kermit will put this to right in the near future. Now its my turn , how important is realistic sound to you ?, to me it is 51 % of the immersion, do you want to see the same original sounds released with SOW as were first released with il2...? |
#2
|
||||
|
||||
![]()
Thank you.
Last question first. I doubt that any of us want unrealistic sounds, but you must remember that Oleg's company is indeed a for profit business, so any intellectual property, including sounds, have to have proper attribution and be free of copyright issues or they simply cannot be used. We don't need another Northrop-Grumman fiasco. So, your sound files are recordings you have made personally?
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#3
|
|||
|
|||
![]()
Indeed, which software suite did you use to make the sounds? Inquiring minds wish to know (there is a 426 Hemi exhaust note needed for my Roadrunner in Need for Speed
![]() Cheers, Fafnir_6 |
![]() |
Thread Tools | |
Display Modes | |
|
|