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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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Yeah, I was worried that it would be tedious, so I'm giving up on no-losses for now. In my Impossible Mage game, I decided to do the 20,000 fight for medals straight away, given that I didn't have much to spend my money on due to puny leadership. It's useful given that you will also advance a level, meaning that the Mage can either have Distortion 2 or Order 2. I decided for Order because of Healing and Summon Phoenix.
So the first proper fight either seems to be against gobots etc or scoffer imps. I got the imps this time. It's probably possible to no-loss this fight with just the two droid stacks (I've got the leadership medallion), but the Mage has such low leadership that I only had I think 11 Repair Droids and 7 of the other ones. The enemy hero keeps using Fire Arrow on the droids, and my Phantom spell is only at 25%, meaning that I'm only getting 2 phantomed Droids. Hence I can't seem to keep the droids healthy enough to manage no-losses like this. I suspect it would be easier as a Warrior with higher leadership. So I bought some comparatively high hp units, Griffins and Alchemists, and did things the straightforward way. Ancient Phoenix is a godsend here and you can use the cursed crosses to take down the enemy (just gotta keep your units of the way - which is hard as the imps cast that enrage ability). Managed to get through this for the loss of 2 Alchemists and 2 Griffins. Possibly I could have chosen Distortion 2 for the increased Phantom power, and then done the droid only path, but I suspect that this won't work in subsequent fights anyway, and you really need summoned units such as the Phoenix. That's as far as I got so far. |
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#2
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actually i just finished the first island with no loss!!! of course impossible, and of course mage!!!(i don't think it's doable with another class, at least not as easily)
engineering badge + droid team + stacking int and leadership is the way to go. i got lucky with the lightening boss, his one group of 50 gorgul was blocked by his own brontor haha. but the hardest fight has to be the snake boss on the dock, boy i had to load like 10 times! things would look good and then he starts icesnake or his toops get a lucky crit and i would have to start all over again...i am so happy that i killed him!!! so i guess no loss is possible then! please find attached my SS of fighting the snake boss and my equipment+talent setup! |
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#3
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apparently in the next phase, you won't be able to buy droids, so, before you leave the first island, buy lots of droids!
first fight on the second island is not easy, luckily i managed to keep my no-loss status! had to save/load quite a few times because book of evil sometimes really hurts. |
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#4
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next fight also no loss!
i am going to bed, i am right before the final fight of the second phase. |
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#5
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As a paladin I got enough leadership to pick up red dragons after the first fight, and fought the rest of the battles with no losses... but not the first one.
That one seems to be a bit of a 'luck of the draw' scenario. I can totally imagine a split stack of repair droids and an engineering badge being nice... but the odds of getting that doesn't seem very good. I wish that your budget for items was separate from your budget for troops. |
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#6
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Hi guys, I haven't played much KBCW since SC2/work/family is keeping me busy right now, but it looks quite nice!
Just thought I'd mention, AFAIK, your initial dialogue determines what the army composition of the first enemy would be: lizardmen, orcs, or demons. So for example if you plan on restarting a game till you get elves for their ents/ancient ents, then don't take on the demons (imps) or the orcs (catapults). Interestingly enough in the first battle the lizardmen seem to have the most melee, allowing the 2 curse crosses and even the 2 walls to help a lot. EDIT: Experience chart used for DotC seems to be different from the other 3 campaigns. I noticed this from the bug that exists in the high score screen; a KBAP game I finished at level 61 jumped to level 65 while displaying the same ending XP amount. This is not the case when I try to view the same high score entry when the other 3 campaigns are "loaded" (the game is restarted to "load" a different campaign from the current one "loaded"). While given the shortness of this campaign it makes sense to make it easier to level up your character, it would have made more sense to maintain a different high score screen for each of the campaigns, or use a different formula to make a high score in one campaign comparable to another. Last edited by loreangelicus; 09-22-2010 at 12:43 AM. |
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#7
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I did not realise that that dialogue choice at the beginning did anything! Thanks for the heads-up. I'm trying Impossible Mage No losses myself with a different army setup. Good old humans - Paladin (only 3 of them - very annoying given that for the third fight I could have had 6), Horsemen, Royal Griffin and Archmage. The third fight was especially difficult given that the enemy hero loves to spam fireballs. Couldn't use my Royal Thorns for this very reason. Finally managed to do it without loss after many reloads. The tactic is to use level 3 Ancient Phoenix (VERY useful here) and Demon Portal 1/Healing 3. Not easy at all. Most importantly, you've got to avoid having any 3 of your units in adjoining hexes, or you'll get a fireball on your head. VERY difficult given that you'll need to have units clustered together for the Paladin's resurrection if you lose a single unit. I finally managed to do it without need for resurrection, but it was about 10 tries before I got it. So 3/6 fights down with human + Royal Griffin build. |
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#8
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Warrior = Hard
Really struggling against the Chosha's in the first fight. He ghost blades my priests everytime (no resurrect) END OF FIGHT So, 2 paladins, griffins, beholders, archers and priests are the best units I have access to. Can't see how i'm going to win the first fight with no losses lads. |
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#9
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1) just use paladins, get as many as you can, an separate them into stacks of 1 unit each 2) do not move forward, just keep on taking a defensive stance (increasing your defense, making your paladins even harder to kill), even if some melee enemies are pounding on them 3) cast heal on the paladin that the enemy hero casts ghost blade on; if you don't have heal available (it should be a common enough spell to be sold at shops) restart the game, it is impossible to no-loss without it 4) spam ball of lightning every round; this would eventually reduce the largest enemy stacks down to size 5) once all melee enemies are dead (most likely suicided themselves to the 2 crosses on the battlefield) then dragon kick one of the crosses twice to kill it; move all of your paladins to that side of the battlefield and start moving forward to finish off his missile troops; start pounding on the wall on that side if you want 6) dragon kick the last cross twice to kill it; now it is safe to just take the center opening Taking the first "serious" battle unlocks powerful level 5 units. Even if you don't unlock a Troll, you will always unlock one of the dragon types, so its easy-breezy after that, even on impossible difficulty. |
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#10
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Yeh i've used the split tactic before as paladins HP is 200 so ta very much ps cant heal yet EDIT I paid the guy standing outside the castle 20k, won a fight and he gave me loads of awards..money well spent? Last edited by Kings Bounty Hunter; 10-01-2010 at 05:57 PM. |
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