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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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Sorry, but your idea is only your idea. What a human unit attacks first will be that unit's favorite enemy FOREVER. I had to start a new game and avoid putting human units in my army until I could encounter enemies worthy to be my favorite enemies.
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#2
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Now THAT'S bad. That's going to leave a deep scar in some players (Not very "useful" that my paladin's favorite enemy is "Fire Dragonfly")
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Time to become an active member!! King's Bounty for the LOLZ!! |
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#3
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OK, indeed, the Favorite Enemy stays the same even after disbanding. Fortunately, this skill isn't as good as it could be, 20% is not that much I think. The whole idea reminds me HoMM5 and the sylvans' rangers, somehow…
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#4
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I'm guessing it's just a nice minor bonus for the human race and if you could reset it, or choose your favorite enemy it would possibly get a bit too imba.
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#5
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Probably it would be, though now it's imbalanced to the wrong side, I'd said
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#6
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Jajjaja. Now that's a "Good" enemy Saiko. The fierce "Totem of Life"!!. That sound's like a Monkey Island joke.
__________________
Time to become an active member!! King's Bounty for the LOLZ!! |
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#7
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Sooo, even after dismissing all your Archers (for example), and hiring new ones, they will start out with the same favourite enemy?
Btw, the translation should have been "Favoured Enemy" - that's how it has been in D&D as well. |
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