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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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yes there sure is, and its called "Gnomonic distortion"
like all current flight simulator projects i know of (so far) IL-2 uses the Gnomonic projection method, and most likely BoB will do as well, in which case we will meet the same limitations. to explain this phenomena a little further, and the limitations it includes, i'll give some direct quotes by "lurch" at the zoo 4 or 5 yrs ago Quote:
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so as you can see, there sure is a reason why 90 degree is currently the max FoV, and anything higher brings in significantly further distortions if you have any specific technical information that contradicts this and makes an alternative hypothesis i'd love to hear it note: there are artificial ways you can force much higher FoV's then 90', but they obviously produce MAJOR distortions. some gamers in 1e person shooters use those to artificially increase their peripheral vision and get an advantage over their opponents, but that again is for "gamers gaming the game". for il2/BoB better peripheral vision is obviously needed to equal what a real pilot could see from the cockpit, but there is no real alternative then getting more monitors side by side (with each able to display max 90 FoV you could combine 3 widescreens set at 60 FoV to get your total of 180 FoV) programing a game for widescreen resolutions is a completely different issue (from FoV), and hopefully BoB will indeed have those directly available in the settings Last edited by zapatista; 09-20-2010 at 04:27 AM. |
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#2
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"In practice a more realistic limit, after which radial distortion becomes utterly extreme, would be about 120 degrees. But even that looks pretty weird." I use 112º and the distortion is acceptable by my standards. The "looks pretty weird" is TOTTALY SUBJECTIVE, not some kind of technical limit. We can have larger FOVs than 90º, even 90º have some distortion, it's the life. And one simple point: if you are using some kind of head tracking, the distortion is easily overcomed, because you can focus in the object of interest. I know it's BETTER for me to have more than 90º of FOV using the actual projection system, and I know that isn't any "technical" issue in use 112º of FOV, because I use it. It's simple a matter of taste. If you don't like the "utterly extreme" distortion, use 90º as maximum FOV. I like tu use 112º. And have this option available will be nice and NEVER can be stated as "gaming the game", because my vision inside a real cockpit have a larger FOV than 90º... People with 3 monitor are "gaming the game"?!?!?! People with HT devices are "gaming the game"?!?!?!! I don't get this point... Last edited by LoBiSoMeM; 09-20-2010 at 04:23 PM. |
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#3
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Since this is the place to ask, I ask!
Can SoW make use of these goodies? I read something about "device link", is that the software hook? Switch panel http://www.saitek.com/uk/prod/switch.html ![]() Instrument display (Of course any small display configured as the instrument panel display may be better!) http://www.saitek.com/uk/prod/fip.html ![]() Well, since I mentioned: 7" wide screen LCD, just big enough to display key part of instrument panel, I think uses USB connection (just adequate enough): http://www.nextag.com/DoubleSight-Di...41/prices-html
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#4
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Now would be the absolute best time for SOW release, since Britain is nationally celebrating the Battle of Britain. The press coverage and television promotion is and will continue to be amazing.
BBC is doing some great stuff. It would be a shame to miss this historical celebration with a product that visually and interactively lets users engage with the Battle of Britain. I hope Oleg gets it final enough for release during the period of the Battle of Britain. |
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