![]() |
|
|||||||
| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
WoW is MMORPG, KB is a simple SP game. If any MMORPG forces incompatible saves, it will be the end of it.
I can think of a number of games that had incompatible saves. let's take the Heroes series, for example, as this game resembles them a bit. You couldn't take a heroes 3 game and turn in into armageddon's blade with the new content - you had to play it as it is.
__________________
|
|
#2
|
|||
|
|||
|
Well nearly every strat game I ever bought that added changes to the game broke the prior saves and certainly a new addition/expansion would.
Several times for patches alone in civ III. Only way to make them compat is not not change anythig that is keep in the save. That would be a bug fixes at best. |
|
#3
|
|||
|
|||
|
It may be SP, but it's still very long, and people get attached to their creation that it's taken many hours of their time to create.
I dunno about Heroes, I've never played those games. But there have been plenty of games along the lines of KB like Sacred 2 and Titan Quest that have seemlessly added expansion packs to add feature to the main game without breaking saves. And TQ:IT was a pretty huge change, with new classes and everything. In order to get the new features, you fired up the IT.exe and used your toon created in TQ, no problems. Same with DLC in Borderlands and Fallout 3. What I'm talking about here can clearly easily be done, and it very often is. I think it was more reasonable to expect it than not, given we're talking about an add-on expansion with the same core game with some new units and skills and quests. But honestly, my biggest complaint here is that we weren't informed in any way ahead of time. The issue could've been avoided for many people had they done so. Last edited by brettjv; 09-18-2010 at 08:27 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|