![]() |
|
|
|
#1
|
|||
|
|||
|
Well done - that was the missing info.
Tagging the team players, then adding the start trigger with autorun on works in 99.9% of any maps we have modded locally. Brilliant. Only badly designed or faulty maps don't work or alter well. (ok, maybe heavily scripted sequenced ones too) It's wonderful to play co-op on most maps now - thanks again |
|
#2
|
|||
|
|||
|
So is the +gamestart event actually necesary? I put it in my first mission and it worked like a charm ive not tested my other 3 in Coop yet but they dont have it. I have assigned all the units though. In SP my missions work like a charm +D Making missions is fun, next will be to fully figure out how to set like secure objectives or capture objectives, they are currently all destroy objectives lolz. My next mission im going to try and make a base defense......waypoint hell there, setting way p-oints for each group of soldiers.....Teeeeeddious....omg haha
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|