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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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You can probably take it off the the pilot skin area maybe
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#2
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It would be a cool feature. Maybe, instead of having multiple skins, we could have the ability to add items/layers of flight-clothing. Something similar to what you can do in Rainbow-6.
On the other-hand, it's a flight-sim so this is quite a small aspect of it... Anyway, post-release all this stuff could be possible Last edited by philip.ed; 09-18-2010 at 10:17 PM. |
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#3
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I can feel it!!! I can feel it in the air! After all these YEARS!
THE FIRST FLIGHT IS COMING SOON! Enjoy it! Oleg, you are the man with the gun in to the air - shoot only when you are READY! ~Cheers! |
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#4
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Quote:
Yes! Shoot only when you are READY! Мы будем ждать столько, сколько потребуется! |
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#5
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I've done 3 so for. The first is not so good.
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#6
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Actually the first 2 stink lol. You tend to get lazy in editing when putting the movie together making screens too long.
Last edited by Richie; 09-19-2010 at 08:00 AM. |
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#7
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Thanks Oleg,
The QMB WIP interface looks very good. I like the abiliity to import an FMB mission into the QMB and the the increase of flights from four. (There will need to be a limit?) I personally like using the QMB for testing aircraft through their flight envelope, honing my dogfighting skills and checking out map ground details. By easily importing an FMB mission, you will have a much bigger scenario to draw from. For newbies it is a great introduction to the simulation. I would be very interested in seeing some more detail of the FMB, if you can release them? All other pics looked great, particularly liked the high level shot of Kent and the Cliffs of Dover and the grass colours. Keep up the good work. DFLion |
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#8
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The visual quality of those pics are much better than what I expected... no doubt.
Every time I follow a thread here, I'm reassured that guys posting are so far ahead of me, regarding their ability to discuss details of WWII period and related knowledge, that I often refrain from posting - as I would hardly add something new - I keep merely reading. However, as I'm not able to tell what type of jacket pilots used or what shade of plane markings were current, I tend to focus on what I easily notice: the simulation aspect. The simulation aspect of the flight simulator genre is what really attracts me and some that I fly with. I have some questions in the line of: - will ALL gauges work? As in, when a flag of a hit box is set and damage occurs, is it readable in the gauges. - will one be able to interface with 3rd party peripherals/instruments, so cockpit builders can fly their creations online (sort of a devicelink online)? - could system failures be scripted in the mission, so more interesting missions can be written? - will it have a training mode where student and instructor can watch the same, online, and knowledge be transmitted more efficiently? Share control when needed. and many, many more... For those I can't find an answer around. I better stop because the idea is not to create noise in the thread, but, just in case developers have some answers for the anxious simmer out there, I've wrote... té mais tityus |
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#9
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I like the interface, i hope the pilot career part of it has a detailed layout aswell, detailed with proper Stat tracking on all types planes shotdown, ground targets destroyed, medals aquired, and so forth..
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#10
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A question to Oleg and dev' team:
Will there be special small maps for the quick missions as in Il2 (and FB), or will quick missions take place on the full sized map? In FB we were limited to a few small maps when buiding quick missions. Just wondering.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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