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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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A usefull patch would be, regarding the previous posts, that NO external sounds are heard in the cockpit, except maybe really close heavy AAA bursts.
So, no more "sound radar" to watch one's back, only team-mates and the Mk1-Eyeball.
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#2
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I was about to write the same thing - not to mention that in some planes you can hear others further away than in another ... real immersion killer Outside view sounds can be as real or fancy or whatever but inside cockpit you cannot hear anything but your own engine as descriped in this thread earlier. Last edited by LeLv8_Otto; 09-17-2010 at 08:10 AM. |
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#3
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Blackdog_kt, most of my flight was in the waist gunner's position, no windows open anywhere on the aircraft, and you could not hear yourself think. If I wanted to communicate with one of the other passengers in the compartment, we would have to take our ear protection off and literally scream at one another to be heard, and we were only sitting a couple feet apart. Having the side window in the cockpit slid back would not change anything.
Please don't let this become another of those topics where a simmer sitting at his computer in his comfortable envirionment "probably" knows better than someone who has actually been there and done it. We have enough of that nonsense when it comes to FM debates, don't we?
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#4
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I'm not happy with the game sounds myself, but it is my impressions that mods just aim to provide "cooler" sounds at the expense of "more realistic" ones. It would be nice to see them improved, but if you want to do it right, it's quite a task.
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#5
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Hello,
El Aurens, you are absolutely correct about the ambient noise levels in the cockpit. I stand by my earlier assertion that stock/modded interior sounds are all just best guesses by their respective makers (I'll amend that now to say that they are adjusted to save our hearing/speakers as well). If the modded sounds interior sounds don't bear any resenblance to the sound in the video, what is to stop the sound maker from dropping the gain of the sound in the video (or perhaps make a new recording with a very low-gain microphone/recording system since B-25s are still flying) and adjusting his/her in game interior sound for a given plane to match the recorded sound to the best of his/her ability. Surely this would be the closest we could get to proper interior sounds. There are many warbirds still flying that we could potentially get a low gain recording system in for a flight. I'll look into what recording system would be best for this (this need not be prohibitively expensive, I think). As for exterior sounds, the mods have it right. I have heard Spitfires fly in RL and the stock sounds bare no resemblance to the real thing. The same goes for P-51s, Bf109s and other still flyable warbirds. If replacing the interior sounds is untenable (I don't think it is when you have youtube cockpit vids and if we could make special recordings) then perhaps just the exterior sounds could be replaced since these are much easier to record and get very accurate. @robtek: While you are correct that you shouldn't be able hear anything other than your own engine/guns in cockpit, it is still worthwhile to overhaul the exterior sounds for offliners such as myself who like to watch other planes fly around/fight during a long flight. Cheers, Fafnir_6 Last edited by Fafnir_6; 09-17-2010 at 06:47 PM. |
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#6
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Quote:
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almost SoW proportioned in fact. which begs the further question - would the effort be wasted? |
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#7
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#8
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@MD_Titus: I agree that the quality is not uniform across each sound mod (I think this is true of all mods). This is partly why I proposed a vetting process for any new sounds coming into the sim. Any sounds that are awesome and will add much to the simming experience will be incorporated while, the lower quality samples could be rejected in favour of the stock sounds until a better sound can be made.
You may be right about system resource usage in sound mods that contain additional flypast programming (which sounds phenomenal, btw) such as the Tiger33 mod. Perhaps this could be implemented as a toggleable option in the sound setup screen (it is certainly worth adding for those with faster machines). I also agree that replacing all sounds accurately in IL-2 is an immense task. I suggest replacing them piece by piece rather than a wholesale conversion to Jafa or Tiger33. This way we can have the vetting process take place over a long period of time without unduly straining the resources of a small development team. This would be the only way to maintain quality control and get patches released in a timely fashion, IMHO. @El Aurens & Bf-110: The answer to recording loud cockpit sounds is here (we could probably use attenuators,if needed): Cheers, Fafnir_6 Last edited by Fafnir_6; 09-17-2010 at 06:48 PM. |
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