![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
glad to hear its useful
About the waves...i think if oleg and team is going to create more sizes of waves (bigger), then the waves could be a factor during hitting them I was thinking about the liquid on the windscreen, cant tell you the minute exactly, somewhere in the middle of video...it seems like Predators blood to me...any other suggestions? Last edited by Aquarius; 11-24-2010 at 10:17 AM. |
|
#2
|
|||
|
|||
|
I've seen that video before in the Igromir thread, but it's probably the best and longest video from the expo, so thanks for linking it again.
I didn't re-watch it yet, but if i remember correctly that liquid you are talking about is engine oil getting splashed on the windscreen. |
|
#3
|
||||
|
||||
|
There is certainly engine oil on the windscreen at 5:10, but there is also the green liquid referred to as "Predator's Blood" by Aquarious. Could this be engine coolant? The Mk XII Merlin used a 70/30% water/glycol mix which improved cooling and also avoided the risk of fire from pure glycol used previously. The bright clear green colour is achieved by adding potasium permanganate to the the glycol to persuade fools from drinking it. Ethylene glycol is toxic, and ingestion can result in death.
__________________
Puffer_2 |
|
#4
|
|||
|
|||
|
Indeed. Makes you wonder why some people keep complaining about a lack of information, when they can't even handle the information that's given to them...
|
|
#5
|
|||
|
|||
|
Quote:
|
|
#6
|
|||
|
|||
|
I just want some system specs for low, med, and high detail settings at say 1024X768 res. Thats not too much to ask is it? And you know they know the specs now. Games basically finished. Cough up the specs already!!
|
|
#7
|
|||
|
|||
|
You need to search for the information mate, Oleg has already said, system specs in may 2009.
|
|
#8
|
|||
|
|||
|
how about a link if your sure he said them?? And saying a current high end system isnt specs. Everyone has there own idea of high
|
|
#9
|
||||
|
||||
|
Quote:
i'll give you a hint: in the finalization process of the game engine they can obtain significant performance improvements while still adding features and eye candy (or have to remove elements, like they did a few months ago by replacing oleg's nice tree's with the less nice speed-tree's we have now in the current build they are working with). all this is a fine balancing act in the final months of production. so if right now they give you the exact specs of the machines they are testing on (and luthier said he was running it on a mid level pc to ensure it worked for most of the midrange pc's on the market), and if this doesnt stay the EXACT same by release time, you would just moan more and have another reason to complain. Quote:
and no, there are not 500 different levels for what right now (in dec 2010/jan 2011) might be considered a "high end gaming pc", just check the main high end gaming systems sold by the main manufacturers to get a ballpark idea what the concept means. but i'll give you another hint on how simple the answer is, take any current high end 64 bit 4 core i7 from intel, add 8 gb of ram or more, and chose one of the top 2 gfx cards from ati or nvidia (either dual gpu on one card, or dual cards with single gpu's). that of course is for driving a single monitor at 1920 x 1200 ( if you want higher resolution or multiple monitors you'll have to add further gfx cards, and bump the cpu) easy really, aint it ? but you already knew the answers to this, its just that you'r bored waiting and with tree stinking the place up with his negative crap it puts you in the mood for typing nonsense. you just caught a case of tree'itis, and it aint pretty to watch the effect. Last edited by zapatista; 01-11-2011 at 03:11 AM. |
|
#10
|
|||
|
|||
|
No one should care about system specs. Buy the best system you an afford. Oleg has to meet the requirements of many lower cost sytems. Luthier and Oleg have both said many times they have some "not so fast" computers they are using on the development of SOW.
If you can't afford a new system, you'll still probably do fine with BOB SOW. You might not able to use all the tricked out graphics, but you'll be able to fly and enjoy the BOB SOW. Besides, if you are able to do everything you want with what you have now... stay there until BOB SOW releases. Then if you just gotta have the latest and greatest, bust the cookie jar and update your system. I've been with Il2 since the start. When I started out... my system was not so hot, but served me well on IL2. Now I have a good system, which is appx 2 years old. I know it will be just fine for SOW. I don't think some of the afore mentioned malcontents ever do anything with the IL2. All they ever discuss is their whine or rant about something. Never anything about using or improving their install of IL2. In fact, I suspect they are NOT ever running the IL2 at all... they spend all their time here and other forums whining and complaining. Oleg has always tried to be fair with his users, by letting us use advanced graphics if we had the system capacity. You may not be able to use a old 64 MB graphics card and a 486 computer. I'd almost be willing to say you can probably still do BOB SOW on such a system. Oleg doesn't pander to the big bucks, gamer elites. Put that in your brainpan and forget about ragging on Oleg for system specs. The BOB SOW will be released when Oleg is ready, and it's pretty close to ready. Anyone on this forums knows it from reading all the updates and articles we have read from Oleg or Luthier in the past couple months. I have an intel E6600 processor, 4 gig of ram, 1 nividia GTS 512MB Video card, 750W powersupply, 6 cooling fans in the box. I can do any and everything I want to do with it. I am not anxious about my system when BOB SOW is released. I know I will have a very adequate system. All the whines about DX11. Oleg has said it, go back and read his postings. In order to implement tesselation and the other tricked out features DX11 supports it would delay BOB SOW considerably. It would require a great deal more work and time than the development team can give now. The future prospects are good for enhancements of BOB SOW, but getting a release to users soon is the important goal now. Last edited by nearmiss; 01-11-2011 at 04:18 AM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|