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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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) that the project was canned. Suddenly, Oleg was back on tracks with SOW, and the game looked a bit different than what was previously presented to us... So what happended ? What was going on during those few ( months) ? So is it possible to assume that we dont have a clue about the real state of SOW ? IMHO, this mystery is part of the big secret surrounding SOW...ANd it is just plain fun to get into X-Files conspiracy theory... ![]() Salute ! |
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#2
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looking great...cant imagine having all those distance images rendering, that is going to be incredible...water looks fantastic..
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#3
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#4
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#5
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Of course it was nothing more than a rumor.,.But this whole forum is all about rumors Now, with the info (or lack of) we have at this point, trying to put those two hands togheter Speculation + imagination= rumors... ![]() Salute ! |
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#6
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Don't forget there was transformation from OpenGL in to DirectX .
That of course must look different comparing OpenGL graphics back then and now with the latest DirectX screenshots . So called " BoB:SoW " video which was included with IL-2 1946 release was using previous OpenGL rendering engine and not the new DirectX |
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#7
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Didn't Oleg tell some time ago that OpenGl will be the main in SoW BoB? So i guess it will look better in OpenGL.
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#8
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No, it was the other way around and the engine is now based on DirectX. Shouldn't make much of a difference for the end result anyway; my understanding is that DirectX is more convenient for development these days, and the driver situation also seems to be better.
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#9
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Thanks for clearing up.
But he said that it will look better on Nvidia cards? Hope i'm not wrong again. |
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