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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-10-2010, 04:40 PM
FG28_Kodiak FG28_Kodiak is offline
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Originally Posted by philip.ed View Post
However, the reticle on the 109 gunsight is wrong. This should be changed for release. I am sure many who know a lot about the Luftwaffe could show you what it should look like but here is a good example (I don't have access to any official documents, but this is correct)

I don't know from where you get your information, this shows the Abkommen from orginal Document:





A Video from a later Revi:

Last edited by FG28_Kodiak; 09-10-2010 at 04:52 PM.
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Old 09-10-2010, 05:02 PM
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philip.ed philip.ed is offline
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Originally Posted by FG28_Kodiak View Post
I don't know from where you get your information, but from orginal Document:

From experts I have spoken too, I have been led to believe that that is the later type of reticle. In the BoB, the type I showed were the type in use. But this is as far as I have been told. The BDG who have worked on BoB2 are a very knowledgeable bunch, so changing the reticle to the type I pictured would have come from many hours spent researching. by all means, search the a2a BoB2 forum as there may be an answer then, but I am pretty certain this was the type used in 1940.

EDIT-I say this, but your picture shows a c12/c which was in use in the battle....(although it was used after too I think) In any case, I am no expert and I'm basing by views around others. I may pose the question on the A2A forum and see what the answer is. I am just confused now...

Last edited by philip.ed; 09-10-2010 at 05:05 PM.
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Old 09-10-2010, 05:08 PM
erco erco is offline
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Default About the ice...

Great update- I can't wait to see DX11 shots!

About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen.

Thanks for the update!
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Old 09-10-2010, 05:26 PM
Splitter Splitter is offline
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Great update- I can't wait to see DX11 shots!

About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen.

Thanks for the update!
I dunno, maybe this is a language issue. What I see on the screen shot looks like heavy "frosting" to me. "Icing" that I have seen while flying has looked more "crackly" to me, but I haven't seen much of it (thank goodness).

Still though, it's a small detail and I am impressed that it is modeled at all.

Splitter
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Old 09-10-2010, 06:13 PM
BigC208 BigC208 is offline
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Great progress shots. Ice textures on the windscreen look like the real deal. Real enough to give me the creeps knowing it might not come off before landing. May have to open a window and sideslip a bit.

All the terrain needs are more forrest groups and hedges instead of just trees and bushes here and there. RoF has that done nicely balanced. Their trees are not as detailed as yours so it may not be possible recources wise.

There is one problem with the high detail level you guys are putting in this sim. The whole thing wil feel unrealistic or unbalanced if not everything is up to that high level of detail. Railroad lines and embankments, roads, building details and colors, even eventual population. This is not what you normally hear people complain about in a combat flight simulation.

You're being judged on your worldbuilding skills. Foobar makes these realistic looking trains. Now we all want those trains to move about a realistic looking rail system. Who would've thought this a few years ago? Only thing I would've thought about is how will the train explode and is it gong to dammage me if I get too close. Not if the embankment looked right or if there were guarded crossings.

I hope we soon start seeing some video of how it all comes together and some details about the campaign, flight physics and AI behavior.

Last edited by BigC208; 09-11-2010 at 02:40 PM.
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