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IL-2 Sturmovik The famous combat flight simulator. |
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![]() A Video from a later Revi: Last edited by FG28_Kodiak; 09-10-2010 at 04:52 PM. |
#2
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EDIT-I say this, but your picture shows a c12/c which was in use in the battle....(although it was used after too I think) In any case, I am no expert and I'm basing by views around others. I may pose the question on the A2A forum and see what the answer is. I am just confused now... Last edited by philip.ed; 09-10-2010 at 05:05 PM. |
#3
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Great update- I can't wait to see DX11 shots!
About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen. Thanks for the update! |
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Still though, it's a small detail and I am impressed that it is modeled at all. Splitter |
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Great progress shots. Ice textures on the windscreen look like the real deal. Real enough to give me the creeps knowing it might not come off before landing. May have to open a window and sideslip a bit.
All the terrain needs are more forrest groups and hedges instead of just trees and bushes here and there. RoF has that done nicely balanced. Their trees are not as detailed as yours so it may not be possible recources wise. There is one problem with the high detail level you guys are putting in this sim. The whole thing wil feel unrealistic or unbalanced if not everything is up to that high level of detail. Railroad lines and embankments, roads, building details and colors, even eventual population. This is not what you normally hear people complain about in a combat flight simulation. You're being judged on your worldbuilding skills. Foobar makes these realistic looking trains. Now we all want those trains to move about a realistic looking rail system. Who would've thought this a few years ago? Only thing I would've thought about is how will the train explode and is it gong to dammage me if I get too close. Not if the embankment looked right or if there were guarded crossings. I hope we soon start seeing some video of how it all comes together and some details about the campaign, flight physics and AI behavior. Last edited by BigC208; 09-11-2010 at 02:40 PM. |
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