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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 09-10-2010, 09:38 AM
Trucidation
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I said - and I quote myself - "head southwards" and "reach the bottom of the map". It can't be the north portal obviously because you frickin' ARRIVED through that portal. It worked for me, it worked for a whole bunch of players when I posted this at GameFAQs a long time ago, and it worked for Skyeraven. The reason you failed is because you didn't read properly.

Jumping the corporate stations before making contact or any other fruity stuff - we tried all kinds of strategies for this map - doesn't work. In fact you're quite liable to break the script. I even managed to get El to appear once and she didn't attack or even trigger any dialog, just sat there and let me blow her to pieces. The only way of finishing this map properly is to survive the corporate battles until El appears and speaks, then destroy her before she leads the the Starhammer out. Whether you stay at the middle and Rambo it out - some players have done it - or like I said, lead the Starhammer southwards because 1) it gives you a little break time between fights and 2) anything that gets the Starhammer further from the portal you came in through buys you more time.

The script has always been a weak point of the Star Wolves games even though it's also a very flexible system.

Last edited by Trucidation; 09-10-2010 at 06:49 PM.
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  #2  
Old 09-22-2010, 07:48 PM
Wakko Wakko is offline
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Hi Folks.....!

At the end of Star Wolves game (being allied corporations), what I did:

1. I backed the portal to leave the grid map.
2. I destroyed the four fighters of Corporations.
3. Scroll to the middle point of meeting, but sent at the end of a game well equipped (Trident), there, you realize that there are 2 squadrons of fighters.
4. Send it to your mothership to the assembly, but keep close to Ace and Hero, because they will be the ones to repel the attack of the 4 other fighters that you go your way.
5. While the previous 2 squadrons are measured against Astra, Phantom and Corsair. Remember that your enemies should follow a single game, while others destroy the Cleaner first.
6. Once destroyed, the 4 fighters corporate power (1 Gunslinger, 2 Evil Eye and Tiger), let alone to the mothership and send your Hero to Inoco Station and Ace to Triod Station (just until they leave radar spectrum of the mothership).
7. Once destroyed the previous 2 squadrons of enemy fighters, returning quickly Astra, Phantom and Corsair near the mothership. When detected enemy Hero or Ace, is closer to your mother ship to help you past your players.
8. At least endure 2 Gunslinger, 1 Tiger and 2 squadrons of the Inoco, 1 Tiger, 2 Evil Eye and 2 squadrons of the USS, finally, 1 Gunslinger, 2 Tiger and 2 squadrons of the Triod.
9. When almost finished the punishment, let your players themselves, and send to your mothership to the bottom of the map (the StarHammer follow the Star Wolf), to give you more reaction time.
10. All of your players away from Super Chimena, and leaves only the fighter who was well equipped (Trident). The 2 fighter squadrons Berserks continue to hunt you left behind.
11. Just try to survive on Astra, Ace and Hero Wyvern clones. Do not forget that you quickly upload your mothership, but do not get the scope of IA Super Chimenas, just helps your players.
12. Finally, it may as berserk fighter, going after one of your fighters, so you have more time to take the equipment left behind by destroyed enemies.

I hope these tips can help them because I always used and never failed me.

Last edited by Wakko; 10-01-2010 at 07:08 PM.
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  #3  
Old 09-28-2010, 03:49 PM
mk_sky mk_sky is offline
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@Wakko
i think it would help us more when it's in english
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