![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Do you know why they often refer to gang bangers in LA, California as low riders?
One reason is..they drive their cars with the front seat as far down and back as possible. The driver can just barely see over the steering wheel. Why? so opposing gang members/bangers on driveby can't get a clear shot at them. So... concluding from that I would say having a little head would be beneficial when you are getting shot at.. in East LA or in the virtual skies of IL2 SOW. Therefore, SOW needs to have little pilots with little heads. It's logical... LOL It make sense, afterall we have clickable cockpits, some are wanting virtual knees and knuckles...why not clickable pilots and head sizes. Last edited by nearmiss; 09-09-2010 at 04:02 PM. |
|
#2
|
|||
|
|||
|
Quote:
Quote:
Quote:
|
|
#3
|
|||
|
|||
|
Quote:
Realistically online all you need are airspeed, vsi, manifold, fuel sometimes if you take a gas guzzler, compass, (might be 1 or 2 more cant think of them now) anything more is not really critical as triming can be done by eye/feel. A toggle key could be added to show instrument panel as in Falcon 4. Which has a virtual pilot body in pit. |
|
#4
|
|||
|
|||
|
No need for a virtual pilot to get in the way of the gauges. I can see my own legs and arms in my peripheral vision.
|
|
#5
|
|||
|
|||
|
Quote:
While having the pilots body would be good for movie makers, I'm not sure that I'ld use it too often. ( unless the effect was so good I couldn't play without it on!) Cheers Last edited by Skoshi Tiger; 09-10-2010 at 05:36 AM. |
|
#6
|
||||
|
||||
|
I'm wondering if their will be some way of camouflaging targets? During the Battle of Brittan, England went to great measures to hide some of their airfields, factory's and other sensitive installations. Will camouflaging be modeled in the game? For example...as the "time line" progresses will we see (or not see) hidden airfields appear, and will sensitive factory's suddenly be camouflaged as row houses?
I'm sure their is much documentation on this subject... |
|
#7
|
||||
|
||||
|
@nearmiss
of course i am serious. The workload for a fighter pilot was much to easy in il2. The different workloads in different planes have a great influence to the sa of the pilots and so also to the outcome of dogfights. I want as much simulation as possible, the trend to arcadish shortcuts is imho wrong. But i shure hope there will be servers for all levels of realism so everybody will be satisfied.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
||||
|
||||
|
Quote:
Lakes and harbours were camouflaged to throw off navigation. In FMB it can be imitated. Even Boeing camouflaged the factory: http://www.taphilo.com/history/WWII/...ing/H302-5.jpg |
|
#10
|
|||
|
|||
|
Quote:
You need the slip and ball to make sure your aircraft has best registration on targets. Many people ignore the slip and ball and screw around for a year or two wondering why they can't shoot straight. LOL On several aircraft the slip and ball is lined up in line of site behind the joystick. That is a nuisance, but with a big old virtual fist wrapped around the stick (which means nothing) you can't see it at all. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|