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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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Old 09-08-2010, 10:46 PM
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Robotic Pope Robotic Pope is offline
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Its all meaningless in BoP anyway because the bullets really arn't affected by gravity or drag at all. They just fly off at muzzle velocity and into infinity if they don't hit anything. Thats one reason why in BoP its so easy to shoot down someone who is in a climb. And why with unlimited ammo you can shoot down planes with the G-6 nose cannon from outside the range of a modern short range IR missile.
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Last edited by Robotic Pope; 09-08-2010 at 10:52 PM.
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Old 09-09-2010, 09:39 AM
vdomini vdomini is offline
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Quote:
Originally Posted by Robotic Pope View Post
Its all meaningless in BoP anyway because the bullets really arn't affected by gravity or drag at all. They just fly off at muzzle velocity and into infinity if they don't hit anything. Thats one reason why in BoP its so easy to shoot down someone who is in a climb. And why with unlimited ammo you can shoot down planes with the G-6 nose cannon from outside the range of a modern short range IR missile.
thanks! Probably you're right, I think computing physics and ballistic for every bullet shoot by a plane will drop game performance too much.

Last edited by vdomini; 09-09-2010 at 09:43 AM.
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Old 09-09-2010, 11:50 AM
winny winny is offline
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Yeah, the bullets in bop are like lasers. It's pretty annoying getting picked off from about 2500 yds away.
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Old 09-09-2010, 12:29 PM
vdomini vdomini is offline
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Yeah, the bullets in bop are like lasers. It's pretty annoying getting picked off from about 2500 yds away.

Hosting a limited ammo game will reduce this stess a little
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Old 09-24-2010, 04:50 PM
vdomini vdomini is offline
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Hello!

I have another question for you about bullet speed.

Since now i have clear that plane speed will not affect the initial bullet speed, but, do you think different bullet speed from weapon to weapon have been implemented in the game ( muzzle shell velocity ) ?

Example... :

Ns37, 37mm, mounted over Yak9, anti tank cannon , muzzle shell velocity around 900 m/s

Mk108 on german plane, muzzle shell velocity of 505 m/s

Faster bullet need a different target leading compared to slower one.... so in theory leading a shot from a yak9 should be easier...
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Old 09-24-2010, 05:20 PM
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in real life a faster bullet needs less lead....which is a calculated intersection point where the speed and direction of the target and speed and direction of the bullet meet. you would have to factor in the convergence point of wing mounted MGs on ac like the mustang, 47, etc. now in this game, i dont think (my opinion only) they got that far into the physics except to calculate convergence. i have heard in the PC versions ( Il2 and 1946). you can set these points yourself.
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Last edited by bobbysocks; 09-24-2010 at 06:16 PM.
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Old 09-24-2010, 10:51 PM
JOED70 JOED70 is offline
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all weapons have an effective range.
For example the C-7 Damico 5.56 (AR-15 Varient) had an effective range of 300yrd The FNC-1 7.62mm effective range of 600yrd due to larger round carrys more kinetic energy. So larger caliber weapons should pack more punch and also at greater distances, I dont think they would have to model the decreasing velocity of each round , just modify the damage by a factor of range in the sim engine.

I have a question though what is the effective ranges of the weapons in the game?

I have also noticed that deflection shots with G6 Cannon at 1200yards seem to be very effective and easy to get My guess would be that the round should be pretty much out of steam by that range
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