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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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With all the bickering that goes on over the smallest of details...it makes me wonder if Oleg and crew are feeling "more" pressure to deliver a "near perfect" flight/combat/sim?
It makes me wonder if they decided to push the date (& not worry about) back because they where afraid of the negative reviews over a game that felt "unfinished"? Maybe they feel the community would rather have a game that was "right" as apposed to one that needed to be "patched" to correct a bunch of "little stuff". Lets face it...at this point expectations are running pretty high, at this point people are expecting to be "impressed" with the final product. p.s. I hope that no one if offended by my OT ruminations... |
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#2
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The more people talk about it on this forums the more their expectations surge.
Don't hang here so much, drop in every day or so. Give yourself a break, it doesn't matter what anyone says. The SOW will be released when Oleg is ready. |
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#3
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Well said. People would do well to remember that Oleg's crew are professionals.
When members of the public post something they think is important they should remember that this is something they only think about in passing - it's not as if they earn their daily bread on this subject. Most members of these forums have day jobs. They are first and foremost, call-centre operatives, or unemployed, or at the very least - not working in modelling WW2 combat. This might be news to many, but you heard it here first: Oleg's team are employed because they are experts in their field, with access to experts on WW2 flight. Please read that again. So, could you all possibly just stop for a minute and ask yourself: hey, I think I know a lot: but am I actually paid for my knowledge? Is that a no? Then, perhaps is it possible I don't know as much as someone who is paid for their expertise? I've said it before, and I'll say it again: nearmiss has much more patience than me. I'd ban anyone making stupid remarks. You spoil this forum for everyone, as 1C become ever more reluctant to speak with the idiots who misunderstand their work and then post stupid criticism. |
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#4
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Quote:
Quote:
Sure, in a flight sim the railways don't matter, trivia about head sizes is more important, that is at least fixable if it's really wrong, which I doubt. Meanwhile, one of the world's great railway systems lies utterly broken. There was a branch line, it barely survived the Beeching axe in the 1960s, do you know how the British got it across an inconvenient valley? We built a viaduct. http://en.wikipedia.org/wiki/Pensford Quote:
The one thing there weren't, were unmarked unguarded level crossings, where a random car could destroy or delay an important train, or an unimportant train could delay an important car. Last edited by Igo kyu; 09-08-2010 at 09:14 PM. |
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#5
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Quote:
It was not so on the narrow gauge network, which was using occasionally embankments but few cuttings. Most of the time the train was going along the landscape, and this gives the narrow gauge network a very much different aspect from the main gauge one. These two networks were complementary and saw much use during all of the war as it was the only "mass" transportation mean left...as it was using coal, not fuel. In opposition to the English system unguarded and unmarked level crossings were many (almost all of the narrow gauge system used them), and no fences exist on either network railroad, except maybe in large towns. Like I said to Oleg railways are very much a structuring feature of the landscape as well as a great target. And this not mentioning other great targets like the so well recognizable steam depots and marshalling yards...and the very special network used by the Germans in Pas de Calais after July 1940 to move and fire the K5 and K12 very long range guns of the "EisenBahn Artillerie"... JV |
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