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| Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Quote:
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#2
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Been posting on the Elite Games forum too but it looks like they're too busy to answer.
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#3
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ah well.
I guess you could just add an extra slot to all cap ships and give them l-d by default. Then anyone who takes it off... oh well |
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#4
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Not all of them understand English well But it's not a problem, moderator and some other key people could make translation |
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#5
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I've started adding new ships. This is my first (looks familiar?
new_punisher_1.jpgnew_punisher_2.jpg Last edited by Goblin Wizard; 09-09-2010 at 12:17 PM. |
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#6
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I've got the real urge to see how a GKgun would work on a fighter but fining one it will sit on with out looking to stupid will be fun I guess I'll slap it on the Yuri for now. There's that and adding a few more GKguns such as a pulse laser and a autocannon.
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#7
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Reminds me of an MSF battleship chopped in half; is it from SW2?
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#8
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I was playing the game finely, until I reached the Precursors sector. There, the difficulty became absurd and I had to cheat.
I decided to intall this mod too, but I have a problem. I´ve bought the Rihno, but I can´t install heavy guns on it. A message says that I can´t do it in those sockets. I´ve tried with all the guns that this mod sells, none of them fit in the "heavy gun" socket... Are there different kind of major caliber turrets or it´s a bug? |
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#9
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You need to buy the mothership guns from a maintenance station. Yeah, they're using the same names - but if you look closely the brown shading is slightly different. It's sorta bugged me too, but oh well.
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