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| IL-2 Sturmovik The famous combat flight simulator. |
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Although i'm very much looking forward to SOW I am in agreement with some of the other chaps here about the landscape, and I hope it'll get updated, i'm sure it's a long way from complete. Those screenshots from WOP look far more realistic to me. British country roads are mostly single lane with passing places and lined with hedgerows, or hedgerows and trees. Spots of bushes from time to time just don't look realistic at all.
I'm surprised nobody has mentioned the fire effects, at present they look poor (check the aircraft on fire @ 2:11 in the video) - but I think it's too early though and will get fixed. Check out the way trains explode - the power of .50cal rounds - fuel tanks going up on static and flying aircraft - the 'sparkle' as rounds hit the target - deflected tracer from the ground - the dust and smoke thrown up on the ground from the rounds that missed - the bits falling off the aircraft in flight as it is torn apart. All of this is done pretty well in IL2 now with the effects pack mod, but we want more Last edited by Osprey; 09-05-2010 at 12:12 AM. |
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#3
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Hahaha, excellent I think pilots are modelled with their seats lowered, in "combat mode" as Chivas said. A lot of modern and wartime photos show them sitting higher in the cockpit and that's probably accurate as well, but i think it has to do with personal preference of the pilot and what's happening during that time. Remember, these planes are taildraggers with long cowlings. My guess goes like this: Taxi, take off, landing, maybe even cruise to assist in situational awareness and formation flying--->seat adjusted to the high position for extra visibility Combat, in order to align your head with the gunsight and put as much of the body inside the "hard" parts of the airframe--->seat adjusted to the low position. That being said, the guy's head looks a bit small but Romanator's pics look no different. I mean, how come they never appear out of scale in bombers but they only look small in fighters? We know for a fact it's the same size model. Aircrew animations in the He111 are just right and damage modelling seems superb, especially the dented and deformed metal plating. Planes look awesome as usual too. The only issue i have is with the 1st picture. Lot's of people have commented on it and they said it better than me, as i couldn't initially pinpoint what it was that i found strange. In short, the planes looks so damn perfect that the terrain seems somewhat out of place and that comes down to two things. First, maybe it just needs higher resolution textures, i don't know. Second, the trees also look like they are made to a higher spec than the rest of the terrain, so they somewhat "stick out" of it. If the trees were not so highly detailed or the rest of the terrain was upgraded a notch or two, they would probably blend in just fine. Maybe the tree detail level in the graphics options could be tied to the terrain texture detail level? Just an idea. The funny thing is that i have seen screenshots in previous updates where the terrain textures seemed absolutely fine, so maybe it's just a case of tinkering with different settings and resolutions. However, there's a silver lining in every cloud and in this case, the first screenshot shows its biggest redeeming quality. That draw distance is huuuuuuuge and the way the details fade into the distance is very gradual and well done All in all, another promising and very appetizing update and yes, i stand by my assertion that as far as graphics are concerned i'd buy it this instant. They are good enough for me, if the rest of the title (FM/DM, campaign engine, sound, etc) is up to the job i can wait for the details (like pilot head size, road size, etc) to get fixed in the patches following the release. P.S. The 1c guys may not answer much, but they sure are listening. All this talk about death animations and what did we get in this update? Animations of dead and injured crewmen. It's not even the first time it happened, a member with a good eye for details and knowledge of airframes talked about the size of trim tabs on the 110, guess what? They were corrected too. The team sure do keep an eye on things and react to what gets discussed around here, just ask nicely about things and it might pop up in the next update |
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#4
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#5
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Hi Osprey, congratulations on your first post!
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To be honest I'm not sure if grainy over exposed gun camera footage would be a good thing to use as a comparison. I found it hard to see much detail of the fire in the video you linked to. (unless you are trying to promote a grainy over exposed atmosphere in the sim?) Cheers! |
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#6
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There's quite a few fires in this video I have a lot of faith in the quality of Oleg and his team, I think it'll be a cracking product, but I want to see realistic visuals as well as the awesome flying realism they will give us. And of course I don't want porked .50cals this time, we can all see what fatal damage those APIT round do - I can't face another 7 years whining lol |
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#7
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very well done vid...thats the mod i use and its very very good...esp smoke, flame and tracers
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#8
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AWESOME video Osprey!
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#9
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Perhaps the original dispersion didn't suit many, but on target they hurt ... just like the rl guncam footage we see. ( and most of the times I've had my FW190 sawn in half was from a high-speed bounce, not a several-seconds-of-firing effect. ) IMHO, the key is and always has been, the "well-aimed" aspect of firing .50 cals. |
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#10
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Osprey that vid is superb, and those mods are wonderful I use these to.
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