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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It's looking great especially as a WIP. It must be remembered that its rendered not real life. The photo of the spitfire looks washed out (is it an old photo?). Most of the people in this forums baby photos would look like that as the image breaks down with age. Also the lenses used is not of the same quality as a good quality lens camera and film of today.
Personally I'm more interested in game play and user interface. I find I have very little time to enjoy the scenery when flying on line as if I do I usually end up as a burning wreak. |
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#2
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Here's a "reminder" of a long forgotten update:
and a comparison showing midget pilot and ground crew:
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#3
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Dunno if it has been mentioned before but many of the photos show ground personnel or pilots sitting in aircraft without parachutes on (as they where used as a seat cushion), so they are a lot lower in the cockpit than a pilot suited up to fly the aircraft. When you sit in the metal bucket designed for the parachute you're gonna sit pretty low.
Last edited by Tempest123; 09-04-2010 at 08:32 PM. |
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#4
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Philip.ed:
The word you are looking for is wingtip vortices. A wing creates lift by pushing air downwards. Behind the wing tip there is an interface between air that has been pushed down, and "untouched" air. This shear results in a vortex flow trailing behind the aircraft. It should be possible for Oleg and friends to let each aicraft flying trail such a vortex field, which would then affect other game physics. Smoketrails and clouds would curl, Aircraft in formation would "feel" the other aircraft, V1s could be tipped over etc. The strength and dissapation of wingtip vortices is a very well understood science (if the aim is only for a reasonable degree of realism) I would NOT be surprised if we will see vortex effects in SOW. Something else that would be interesting is fire and damage control. Will each aircraft have a "surface material map" that defines which materials are in use (fabric, fabric with stringers, aluminum, aluminum with stringers, etc etc) that would determine type of bullet holes, fire propagation etc... Or does SOW have a much smarter solution? Flutter |
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#5
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Quote:
![]() on the scale debate - I would suspect that the roads have only one LOD, and that this is the problem (they seem to have same size regardless of the distance). I will stand corrected by Oleg or Luthier if I'm wrong. EDIT - I did some quick check in the Corel Draw. I compared two known sizes, i.e. the head and the wheel. It seems that the head in SOW as it stands now is aprox 1/2 too small. ![]() or closer ![]() ![]() note> the lenght of the line is same on the head of the pilot and wheel on each individual shot. Last edited by dali; 09-05-2010 at 04:07 AM. |
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#6
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After seeing this, I reckon we need a black and white gfx option, preferably with nice film grain, for that extra historical 'realism'.
Last edited by Ekar; 09-05-2010 at 07:01 AM. |
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#7
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if the scale in this:
![]() and this: ![]() look the same as this: you need your eyes checked |
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#8
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dali wrote: actualy lift is created by air being forced to flow over two different distances. since all things in nature which were disturbed in their original flow try to restore order and harmony, this is also valid for air > thus air from lower part of the wing, which has higher pressure wants to balance with air on the upper surface which has lower pressure > and so creating lift force. since the wing is not indefinite, but very finite plane, air from bellow and above do meet in one point, and this point is of course the wingtip. The drag produced is called induced drag, and there are some vortices, but their force depends on weight. In airplane of such relatively small size the vortice is so weak, that it is almost non existant.
Yep. I know how this works. My daytime job is designing these damned things. The end result of the process you describe is air being pushed down. Where I disagree with you is with regards to Vortice strength. Vortice strength is dependent on airspeed, wing loading (weight per area), aspect ratio (wingspan squared over wing area) and the shape of your span-wise lift distribution (preferred to be elliptical). A WW2 fighter has small and stubby wings, is relatively heavy (especially the german designs), and would pull substantial g loads. The vortex trail could be substantial. on the other hand, a spit with no more ammo and empty tanks flying at full speed in a parabola (zero g) heading for terra firma would indeed have a "vortice is so weak, that it is almost non existent" Flutter PS: since Oleg and team are actually calculating the traces of single bullets, it would actually surprise me if every aircraft will NOT leave a mathematical wake containing wingtip vortices and propwash |
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#9
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Quote:
http://forum.1cpublishing.eu/showthread.php?t=16233 Hopefully we will have some wellinformed member to sort it out. Viking |
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#10
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I'm going to be bursting into tears everytime I see my enemy slouching over in a fire burning to a crisp like that LOL.
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