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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Trees and all of the details look really great.
I've mentioned before but it mostly comes down to resolution now (not that you really need to hear this), the terrain textures are very washed out in the first shot atleast. I think SOW will have the best cockpit graphics and aircraft models seen in a flight sim yet- I'm hoping the terrain will match these other elements in quality. The trees and grass are really looking quite stunning now. I'm sure you guys are working hard on it- wonderfully textured terrains are quite rare in flightsims,.. you have the ORBX stuff for FSX, and WOP does a pretty decent job of things as well. The terrain has always been a bit of a weak spot for the average flight sim, I guess because most time is spent up in the air- but we also have the computing power and gfx memory now to bring in much crisper terrain graphics. Low flying can be exhilarating, but only if the detail holds up at these low altitudes. Blocky terrains ruin the immersion. Great job! |
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#2
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I'm fairly sure that both Spitfires and Hurricanes had a lever on the right side of the cockpit next to the seat which was used to adjust its height in flight. I'm tempted to suggest this is added to the sim, for realism (assuming it hasn't been done already). On the other hand, I'll be happy to do without, if we get to see SoW:BoB sooner.
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#3
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this is my nephew at a farmers shed in saskatchewan ,canada. this hurricane is fully operational and the farmer flew it himself 3 times before parking it .
my nephew is 6 feet tall.he has no idea what model this is but I told him about this debate and he mentioned that he is not sitting on a parachute which I believe the pilots would be, thus the difference of clearance of the head. the farmer has since sold the plane |
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#4
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__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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#5
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Well these photo's vindicate luthier, for all we know, it could be a ground crew member in the pit, thanks for clearing that up --------------------------------------------- Great up-date, thanks!
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 09-03-2010 at 10:03 PM. |
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#6
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Try this.....open the following images side by side and fully zoomed. Take a ruler and measure the depth of the real guy's head and compare this measurement with the depth of the real hurris lower perspex panel in the front windscreen and the initial lower perspex panel in the sliding canopy. The guy's head is approx. the same depth as both these clear panels. Now do the same with the sim pilot and sim hurri. You must allow for the portion of the chin hidden by the collar though. You'll find you need to add at least 2mm to the guys head to match the scale found in the real picture. This makes the head at least 20% too small. I have no doubt the sim hurri dimensions are spot on. It's the pilot's head that is out of proportion. Try it for yourselves. I hope this can be seen as constructive rather than just wining. I'm just trying to explain the gut reaction of several observers on this forum including myself. I'm extremely impressed with what I've seen so far and I can live with little issues like this. Last edited by Sutts; 09-03-2010 at 10:42 PM. |
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#7
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Actually, zoomed in like that, i think the team have done a good job on the pilot model. The angle of the picture, with the reflection on the back of the canopy, can create the illusion the canopy is a lot bigger than it really is.
And regarding landscape; guys, this is soooo WIP Last edited by philip.ed; 09-03-2010 at 08:19 PM. |
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#8
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The top part of the canopy, between the 2 lines, seems to be too large in comparison. The difference is clear: it's the pilot and the canopy imho.
__________________
Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
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#9
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Nice update! (and testing my new Avatar
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#10
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Hey Vanderstok, red 13 is my number
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