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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-01-2010, 11:25 PM
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LukeFF LukeFF is offline
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Originally Posted by nearmiss View Post
You know guys this is just a bunch of Cannoli

Here it is Tuesday and it looks like the thread will have to be locked with half the week to go before another update.

Why don't you guys go back and delete your rodomontade ( junk postings) save me some work deleting them. This way the thread can stay open. There might actually be others that haven't seen the thread who would like to comment.
Apparently some here missed this post.
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  #2  
Old 09-02-2010, 12:01 PM
tourmaline tourmaline is offline
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Originally Posted by jameson View Post
I have to say I'm astonished by the belief that the sound on that video is accurate. It was obviously a real aeroplane making the sound, but which one I wouldn't like to say. Gun cameras did not record sound, it was added after the event most likely with whatever was convenient and hanging around.
A cursory watch of numerous episodes of German wartime cinema propaganda clearly show repeat film sequences in engagements that occured at different times and places. Particularly sad are the ones from 1945 supposedly reporting fighting against the Russians that are clearly manufactured to show that the Germans were winning although the Russians were probably shelling Berlin by the time they were shown.
Take it all with a big pinch of salt. Especially now it's possible to fabricate anything in this digital age. See Hollywood, wikipedia, lol!
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It still sounds better then any other videogame sound.
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  #3  
Old 09-02-2010, 02:21 PM
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zapatista zapatista is offline
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Oleg & Co,

thx for the updates

excellent looking screenshot of the bomber crew looking out the window

one concern: the hurricane pilot still looks way to small, and i cant see the feet of the german pilot in the bomber reaching the rudder pedal ? i suspect the "small pilot" problem still hasnt been resolved ? (not a big deal, fix it after release if it takes to much time now)
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Old 09-02-2010, 05:32 PM
IceFire IceFire is offline
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Originally Posted by tourmaline View Post
It still sounds better then any other videogame sound.
Yes and no... it has a richness to it yes but the sounds are not synchronized to events and they don't have proper characteristics when it comes to distance from the observer. They were added on top for appeal purposes only.

In some ways IL-2's sound is incredible... it does a lot of things right dynamically on the right sound setup. It's just that the limited range of sounds gives everything a more generic feel.
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  #5  
Old 08-31-2010, 04:28 PM
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Some of you don't seem to get this, so here it is in a 3 step formula that makes everything clear.

1. Blood/Gore = Loss of Available Markets for the Game

2. Loss of Available Markets for the Game = Less Profit for Oleg and Co.

3. Less Profits for Oleg and Co. = Less or possibly NO Future Development on the SOW series.

That means. . . .

Pilot having his blood and brains splattered all over the inside of the cockpit = BAD!!!
Pilot Slumping over the controls = Probably ok.
Bailed-out Pilot gibbing into a million bloody chunks = BAD!!!
Bailed-out Pilot going limp in his parachute harness = Probably ok.

Oleg is not going to add depictions of blood/gore/swastikas/naked women/animal abuse/drug use/etc... To do any of those would cause his title to be rated "adult/mature" in some countries and be banned in others. This is business suicide, something he can not afford given the markets that buy flight sims and the size and resources of his company.

Are there even mods here? How about throwing around a few bans/probations for people who keep going way off topic on things that have been beaten to death already?

(Back on topic)

Now the rear part of the canopy on the JU-88 being ejected from the aircraft (4th pic), would that be as a result of the damage from the Hurricane behind it, or is that part of the bail-out procedure for the gunner? I'm just wondering if MG fire is really going to cause the canopy to fall off like that. That seems to me to be something more akin to cannon or flak damage.

Also, I have to say that the tracers look perfect from what I have seen in person and on video.

Tracers at dusk:
Tracers in the day:

I should note that the videos are showing the use of tracers that have a delay before lighting up, so as to not give away the shooter's exact location. I believe tracers used in the air on both sides had no delay.
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Old 08-31-2010, 04:13 PM
Rubberchicken Rubberchicken is offline
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Quote:
Originally Posted by Jumo211 View Post
Here it can be also seen at 0:42 , propeller is pretty visible under some angle view with light reflection :

Talk about gore, at 2:02 you can see the pilot of the mistel hanging under his plane by his chute and the P51 is still shooting.
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Old 08-31-2010, 04:40 PM
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philip.ed philip.ed is offline
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Originally Posted by Jumo211 View Post
Here it can be also seen at 0:42 , propeller is pretty visible under some angle view with light reflection :

Great footage mate! It'd be awesome to see this in game.
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Old 08-31-2010, 05:19 PM
C_G C_G is offline
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On the whole blood/gore issue, personally I have no problem with it. In IL2 all it took was a conf.ini change to activate it, and I did. War is War.

I don't think the addition of blood/gore and consequential rating change would have much if any impact on sales. Haven't you seen the 12 yr-olds at EBGames buying games where the whole point appears to be to kill your opponent in close combat in the goriest way possible? Have those games' sales suffered? Are the 12 yr-olds a market segment likely to buy SoW:Bob?

That said, creating blood/gore would take resources away from far more important details and for that reason I'll happily do without.
I'm also happy that we'll never have to have 23-page discussions on how the depiction of blood inaccurately protrays the coagulation time of blood on a hot perspex canopy...
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Old 08-31-2010, 06:11 PM
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Originally Posted by C_G View Post
I don't think the addition of blood/gore and consequential rating change would have much if any impact on sales. Haven't you seen the 12 yr-olds at EBGames buying games where the whole point appears to be to kill your opponent in close combat in the goriest way possible? Have those games' sales suffered? Are the 12 yr-olds a market segment likely to buy SoW:Bob?
The problem is that the US, while great for sales of bloody first-person-shooters (biggest market) is a side market for a lot of flight sims, where as Europe/Russia are real markets you don't want to miss out on. If you wanted to make a version with blood you would miss out on Germany, who required cartoonish shooters to change blood to "green slime". Similar laws exist in other countries as well (Australia for example). Another problem would be adding a swastika. This, like blood, is all fine and dandy in the US/Canada, but Germany, France, and Russia have issues with this.

Strange as it sounds, this game is not being made with the American Market in mind, as it is not the cash cow of flight sims like it is with FPS.

Anyways, this thread is for discussing what has been posted by Oleg and Luthier in the updates.
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  #10  
Old 08-31-2010, 06:16 PM
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philip.ed philip.ed is offline
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There's a lot of great effects footage in that video that Oleg and co could use as reference's for SoW.
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