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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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If the next title is as biased as the previous one ... then we need the Haunebu for sure ...
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#2
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The remaining Avro Aerocar now resides at the National Museum of the United States Air Force at Wright Patterson AFB, Dayton Ohio.
I've seen it. It's laughable at best.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#3
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Seeing how the allied responded to the first sightings of ME262's like: "What the HELL was THAT?" it isn't weird to say that people perceive shapes and appearances differently.
Saucer shape... it doesn't matter if it has a propeller if it looks reasonably different from a typical airplane design of that time. It doesn't even matter if it's super or not - an experiment always has some purpose, even if that is just to see it doesn't really work well. However, adding these planes has little value to the sim since their performance wasn't the best at that time. But the community could add them later on. Generally I have nothing against a wide variety of planes. Even stuff like Lerche was very fun to fly in IL-2. The number of real hardcore simmers is much less than those are actually average players and enjoying even absurd planes just for the fun, not for showing off their elite skills by downing everything in sight with the perfect plane for that matter. So I just hope SoW will be moddable. I don't care how absurd a plane is if it's fun to play the game. |
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#4
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Germany had to try and find some experimental uberweapon to save the day against the B-17s and Lancasters the Allies were producing by the hundred. The German economy was too small to give any hope of matching the Allies directly. Even if Germany had defeated Russia, they probably wouldn't have been able to integrate its resources well enough to expand production enough. So they had to search for new whizz-bangs and hope that one would work. The Allies had the luxury of not needing to do that, they had enough production capacity to defeat Germany with proven and evolutionary designs, if the Manhattan Project wouldn't end the war first.
German physicists presented the idea of an atom bomb to the armaments leaders in 1942, including Albert Speer. They were impressed, but turned the project down as it would take too long to complete. |
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#5
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Your point being? What did you expect? One single country winning against the whole world?
The manhattan project, amongst some others, was a shame for the military as it was mainly aimed at the slaughter of civillians. Being German myself I'm glad that Hitler didn't invest too much in the research of atomic or chemical weapons, unlike the allieds. Can you imagine V1's being used to propel atomic or chemical weapons? I would rather not imagine that. These "weapons" are no weapons, they are tools of plain murder, like the concentration camps were. Further no one said that the experimental planes performed extremely well. Some products did perform exeptionally well, especially tanks (king tiger etc.) and also a number of planes. The problem was, like you mentioned, production rate and at the later phase of the war also material quality as well as lack of soldiers skilled and fit enough to put them to use. But then again, some weird experiments existed, some of these with low success. I don't think it'd be bad to include them in the game but I think the developers should not invest a lot of time into that. I guess it'd be better to have good modding tools so that the community can up with planes on it's own. |
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#6
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Quote:
I've said it before, but it was not noticed. The bombs are not like the concentration camps. Bombing is a weapon of war, a tragic and terrible one, but with the purpose of crippling the enemy state until it can't fight. The purpose is not to kill civilians, but that is an unavoidable consequence of bombing the places where they live and work. The concentration camps were built with the purpose of killing civilians. Some were siphoned off and used as expendable labour, but only because the German economy was desperately short of - well, everything actually, including labour. They are very different things. Both involved the deaths of civilians. But it is the byproduct of bombing and the purpose of the camps. It is not the same. |
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#7
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No Dozer,
the bombing of civilians is a war crime! It really doesn't matter is they are "collateral damage" or attacked directly. In our perfect hindsight we know how militarily meaningless 95% of the bombing were. What brought germany to the knees in the end, regarding to bombing, was the destruction of the refineries and transport ways. I.e. the fighter production was at its peak at 44-45, the panzer production had its peak at 44. The night bombing by the raf was a pure terror weapon as not the industrial concentrations but the city centers were targeted. Dresden, i.e. is not different from hiroshima or nagasaki, except it took longer, was even less a military target and the longevity of damage.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#8
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they are both meant to get rid of a lot of people at concentrated places in a short time. Atomic bombs weren´t made to kill tanks or bridges, theyre meant for cities full of civilians why else would mankind invent such a weapon? We had weapons to destroy all the other except for whole cities in 1 blow, the A bomb was of course meant to do this, because it is useless against any other target, would you nuke a tank? or perhaps a key bridge? of course not. That would be a waste of the entire project and very expensive as well, and a regular bomb would do the job as well and with the same effect rendering the target either destoyed or heavily damaged, making it unfit to fullfill its task. Now back on topic, I agree that they should not include these prototype fighters and bombers into the game, rather focus on historical planes ( and thats a very very lot of planes) and of course the most important, Overall Gameplay. Making it enjoyable not only the first week you play the game but also afterwards. |
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