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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hmm... I'm still believing that this kind of frame thickness is useless in external model and waste of faces. In my eyes the Ju 88 is looking beautyful enough. Though I can't wait to see some ingame closeups from the Dornier.
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#2
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Looks fantastic! Can't wait!
He111. |
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#3
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I'm tired of saying "wow". But WOW!
I shall don my flame suit: The details some people are talking about just won't be noticed by the vast majority of players unless they are watching a replay or studying aircraft/aircrews in non-combat situations. That's all very well and good but in combat, which is what I am hoping SoW excels at, there is no way I am going to notice a pilot's feet, his mustache, where he is looking, or his hand position. Am I really going to notice the level of hedge detail while following a Spit through a Split S? As someone else said, I hope the same level of attention to detail has been put into the flight modeling, optimized frame rates, and actual game play. I would seriously hate to think that the release of SoW is being delayed even a week to "fix" such minor graphics details. A gorgeous game with obvious functionality flaws would be like a beautiful woman with a low IQ....good for a weekend but not for a long term relationship I have confidence the game play will be awesome, I just can't believe delays to fix such minor, largely irrelevant details are really warranted. (and I hope that's not the case). The screenies are stunning and I think it's hilarious that the aircrews all look like Hitler lol. If it was intentional, good on ya! Splitter |
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#4
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Quote:
So I could never settle for a Prius, cause I know that I could have a BMW diesel that out does it in every regard and is even as efficient while looking like a desireable car. Therefor for SoW, the graphics need to be on par with the flight models and such, because this isn't a heating applience that only needs to do its job best it can without ever having to look at it, all you do is look at it primarely. |
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#5
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Splitter - I agree with you 100%!!!
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#6
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I see that the crew model features a mustache. I think this should be an optional feature, selectable in SOW's equivalent of IL2's plane setup. Select fuel, convergence, bomb and rocket timer, skin, and mustache on/off. Or another idea would be to have a hotkey to turn mustaches on/off on any crew model. It could be something like Ctrl+M, or Ctrl+Shift+M for all mustaches.
Just my input. |
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#7
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After seeing so many complains about the quality of a not-yet-releashed product, I make up my mind and join the fun.
First of all, thank you Oleg and Luthier for IL-2, THE great game that remains in my hard drive for over 7 years, and for SOW, the upcoming sim that makes my dream of flying almost true. Second, for anyone who is still not satisfied with the weekly update pictures: you only see ONE part of the game, and this part is probably on LOWEST settings (sorry for the uppercase here, no intention of yelling, just want to make it clear). Making game, like making any software, needs to be made in parts. The update pictures show us clearly, which part is being worked on. If today update is about aircraft, it's very likely that the terrain you see is only place holder. I personally bear no ill will against someone who detects the errors and shows them to the developer, in constrast, I believe it's very helpful and needed. Two eyes always see better than one. But any conclusion about the sim's quality is short-sighted and ridiculous if it's just based on analyse of WIP features (which can and must be changed several times), and worst, based on place holder features which will never make themselves to the releashed game. I know most of you have high-end computer, so the eye candy aspect is probably your only concern. If some new games come to new life, your first quesion would be: "how does it look on highest settings?". Have you ever tried games like Company of heroes in the LOWEST settings? It looks like a completely different games: soldiers with box-like head, rifles like some firewood, tanks like they're made from plastic... But that's all what my stone-aged laptop can handle. And nevertheless I enjoyed every minutes playing this game, even more than some ego shooters who have 2000 Euro gaming laptop but know nothing about WW II. I'm convinced that what we see is on lowest settings:low resolution, level of details minimal, no AA, limited numbers of light sources, even simplified modell... everything that give someone like me the chance to enjoy a 2010 game. With the current work of DT on IL-2, with their new features that were considered "impossible for 10 years old game engine" not long before, with their beautiful cockpits and modells but no FPS drop, I have complete faith in the ability as well as the qualify standard of any "Oleg games". |
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#8
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There's alway's a lot of critiscism of little graphical 'faults' when the update comes along.
It's easy to pick faults with a screenshot from any game, WIP or released. Ultimately it's the videos that will really show us what's happening. (Surley there must be something video wise soon?) Sometimes I think that posting the stills is counterproductive because it gets down to very minor details very quickly as there's so little to see. |
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#9
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I think we've been spoilt with some pictures that show incredible details; I feel, though, that a video would just be awesome to detail some of the great new features. That would be enough to cover a load of updates, which clearly must be a nuisence for the team.
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#10
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A video every 2 weeks instead of pictures and everybody should be happy.
And a video doesn't need more time to capture. |
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