Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-26-2010, 12:18 PM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Quote:
Originally Posted by major_setback View Post
I wonder if there are any games that do this? I have been thinking along these lines too.
I'm also surprised there isn't software that will simply stitch together a 3D model from stills taken at different angles - automatically correcting for perspective and size discrepancies.
It has been around for years my friend, it's called Vector Graphics.

You can build models using mathematics rather than points in any good 3D modelling package (Maya, 3D Studio Max etc). Methods like NURBS and Bézier Curves use mathematical equations to describe an object rather than points.

The draw back = speed. Rendering and animating an object using these methods taxes a processor quite heavily. While using todays CPU/GPUs you can render a lot of NURB objects and animate them in 3D modelling programs, to translate that into modelling planes, ground vehicles, terrain (not such a big deal), trees, NPCs would be a huge drain on even todays PC's. Don't forget the system/game engine also needs to deal with user input, AI, Physics, Lighting, Networks etc.

Don't despair though, it's not impossible. Quake III had a few animated NURB objects and that was in 1999.
Reply With Quote
  #2  
Old 08-26-2010, 01:10 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Apparently it's all out of date according to this article.

http://www.atomicmpc.com.au/Feature/...just-that.aspx

...and we will be playing hi def 3D games on our mobile phones all because of the power of Voxels!

Hmmmm! Didn't Comanche V Werewolf use Voxels??????

Cheers!
Reply With Quote
  #3  
Old 08-26-2010, 02:43 PM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Quote:
Originally Posted by Skoshi Tiger View Post
Apparently it's all out of date according to this article.

http://www.atomicmpc.com.au/Feature/...just-that.aspx

...and we will be playing hi def 3D games on our mobile phones all because of the power of Voxels!

Hmmmm! Didn't Comanche V Werewolf use Voxels??????

Cheers!
Nice find, it's peaked my interest
Reply With Quote
  #4  
Old 08-26-2010, 02:45 PM
airmalik airmalik is offline
Approved Member
 
Join Date: Feb 2009
Posts: 150
Default

Quote:
Originally Posted by Skoshi Tiger View Post
Apparently it's all out of date according to this article.
Very interesting technology. Thanks for posting.
Reply With Quote
  #5  
Old 08-26-2010, 05:43 PM
Antoninus Antoninus is offline
Approved Member
 
Join Date: Oct 2007
Location: Germany
Posts: 141
Default

Quote:
Originally Posted by airmalik View Post
Very interesting technology. Thanks for posting.
A number of games in the 90ties like Outcast or multiple Nova Logic games already used Voxel graphics. They looked very well compared to contemporary titles but this technology disappeared quickly with the advent of 3D hardware acceleration and generally more powerful PCs. This might be useful for low performance platforms but I doubt it will come back on the PC.
Reply With Quote
  #6  
Old 08-26-2010, 07:42 PM
leggit leggit is offline
Approved Member
 
Join Date: Jan 2010
Posts: 108
Default

Just to clarfiy one point this is not a voxel graphics SDK. This is software that does use point cloud data but the real development they claim to have made is the algorithm that renders the individual points.

It's an interesting development but far from being the next step in producing CG geometery..Nice find tho tiger i'll be keeping a look out for a trail version of the SDK when and if it's completed. Don't chuck your graphics cards away yet

Last edited by leggit; 08-26-2010 at 08:00 PM.
Reply With Quote
  #7  
Old 08-27-2010, 01:58 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by leggit View Post
Just to clarfiy one point this is not a voxel graphics SDK. This is software that does use point cloud data but the real development they claim to have made is the algorithm that renders the individual points.

It's an interesting development but far from being the next step in producing CG geometery..Nice find tho tiger i'll be keeping a look out for a trail version of the SDK when and if it's completed. Don't chuck your graphics cards away yet
Good advice! Better go a dig my Nvidia 480 back out of the rubbish bin!

Last edited by Skoshi Tiger; 08-27-2010 at 05:26 AM.
Reply With Quote
  #8  
Old 08-28-2010, 09:51 AM
whatnot whatnot is offline
Approved Member
 
Join Date: Nov 2009
Posts: 265
Default

Quote:
Originally Posted by Skoshi Tiger View Post
Apparently it's all out of date according to this article.

http://www.atomicmpc.com.au/Feature/...just-that.aspx

...and we will be playing hi def 3D games on our mobile phones all because of the power of Voxels!
Wow! The concept sure looks promising! Would be very interested to see a sample made by graphics professionals to showcase the true capabilities of Unlimited Detail's algorhytms in HD instead of just technology demos shown in their videos which explain the concept well but don't reveal what is the true potential in their technology.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.