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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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You can build models using mathematics rather than points in any good 3D modelling package (Maya, 3D Studio Max etc). Methods like NURBS and Bézier Curves use mathematical equations to describe an object rather than points. The draw back = speed. Rendering and animating an object using these methods taxes a processor quite heavily. While using todays CPU/GPUs you can render a lot of NURB objects and animate them in 3D modelling programs, to translate that into modelling planes, ground vehicles, terrain (not such a big deal), trees, NPCs would be a huge drain on even todays PC's. Don't forget the system/game engine also needs to deal with user input, AI, Physics, Lighting, Networks etc. Don't despair though, it's not impossible. Quake III had a few animated NURB objects and that was in 1999. |
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#2
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Apparently it's all out of date according to this article.
http://www.atomicmpc.com.au/Feature/...just-that.aspx ...and we will be playing hi def 3D games on our mobile phones all because of the power of Voxels! Hmmmm! Didn't Comanche V Werewolf use Voxels?????? Cheers! |
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#3
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#4
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Very interesting technology. Thanks for posting.
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#5
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A number of games in the 90ties like Outcast or multiple Nova Logic games already used Voxel graphics. They looked very well compared to contemporary titles but this technology disappeared quickly with the advent of 3D hardware acceleration and generally more powerful PCs. This might be useful for low performance platforms but I doubt it will come back on the PC.
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#6
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Just to clarfiy one point this is not a voxel graphics SDK. This is software that does use point cloud data but the real development they claim to have made is the algorithm that renders the individual points.
It's an interesting development but far from being the next step in producing CG geometery..Nice find tho tiger i'll be keeping a look out for a trail version of the SDK when and if it's completed. Don't chuck your graphics cards away yet Last edited by leggit; 08-26-2010 at 08:00 PM. |
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#7
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Last edited by Skoshi Tiger; 08-27-2010 at 05:26 AM. |
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#8
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