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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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I've been thinking about it but it's not much to do after the last quest. No side quest or any challenge so it's imo pointless. This game really needs random quest generator.
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#2
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True but the random quest code from SW2 is still in the game just unused. IF we can live with it giving you missions in offlimit sectors. We might be able to patch it in. Though we may need to copy across some SW2 files and maybe lose the new section. The big issue is weather those scripts where to cause of SW2's uberbuggyness as well.
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#3
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What exactly do you do to keep the game from droping you to the Main Menu?
Ive tried deleting some of the endgame script and it doesnt seem to affect anything. It would be nice if they labeled things a little better........ Is there a specific script that tells it to send you to Main Menu? Its really lame the way the game works, you finaly get a full team and you get locked into the damn plot. |
#4
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Disabling "EndGame" function should at least remove end game movie. To be sure try to load a game before you entered the last sector. Jump through the gate and check again.
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#5
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Ive removed the endgame function from 4 different ending scripts now and still no joy.
Either im searching in the wrong set of scripts or this game just hates me. Im using Moriarty's Quest path map. Ending is "A Difficult Choice" You end up in New Koyoto, either attack ftu or attack sam or attack sam and Alex dies. |
#6
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I don't have the game installed now but IIRC there are several "EndGame" entries in many different files. Disable all at once. I hope you have any decent file browser which can search through the multiple files content.
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#7
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Well thanks anyway.
Im gona give up, its not worth the headaches. I also think there is something else other then the Endgame entries. Maybe something after that says if you have not failed then you are sent back to Main Menu. |
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