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#1
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well i just came back from my vacation.. it worked the way i described it in the previous build, but i'm not up to date...
things might have changed.. it'll take some time for me to get back into it. especially since i have been recruited as a character modeler for the zeitgeist mod (source engine) i'll let you know if i find out anything new.... about the ammo: i have no idea if this is realistic.. but i remember that in the game 'boiling point' you were able to buy 3 different types of ammo.. normal/AP and sub-sonic... there were no silencers in the game but using sub sonic ammunition had the same effect. EDIT: taken from wikipedia: In weapons firing supersonic bullets, the supersonic bullet itself produces a loud and very sharp sound as it leaves the muzzle in excess of the speed of sound and gradually reducing speed as it travels downrange. This is a small sonic boom, and is referred to in the firearm field as "ballistic crack". Subsonic ammunition reduces this sound, but at the cost of lower velocity, often resulting in decreased range and effectiveness on the target. Military marksmen and police units may use this ammunition to maximize the effectiveness of their silenced rifles. While the range may be decreased when using subsonic rounds, this may be acceptable for specialized situations, where the absolute minimum amount of noise is required.[14] However, the numeric effectiveness of subsonic rounds is, again, misrepresented by media. Independent testing of commercially available firearm suppressors with commercially available subsonic rounds has found that .308 subsonic rounds decreased the volume at the muzzle 10 to 12 dB when compared to the same caliber of suppressed supersonic ammunition.[7] When combined with suppressors, the subsonic .308 rounds metered between 121 and 137 dB. http://en.wikipedia.org/wiki/Suppres..._versus_volume Last edited by MoreDread; 08-24-2010 at 01:12 PM. |
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#2
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I dont see the start location on my map any more either.
How do we get back there to get the field radio? |
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#3
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I got home late last night and didn't have the opportunity to check what I've saved. I'm 90% sure that the man in the red hat at the start of the game is now gone. So is access to a ton of the weapons with $100,000 to buy them with.
But I did forget to mention this last night, not only does one have to talk to the mayors to finance a location's defense force, but one can also order units from one sector to another. I haven't tested this dialogue out, for the simple reason that I didn't have any units yet. I did order a few up (which drained money from my pocket), and I'll see how it goes from there. I'm guessing that the field radio is gone, and has been replaced by dialoguing with each region's mayor. Which is a sensible solution as well, although having a field radio that can do the same thing is also quite convincing. Ideally, it would be nice to have both options available. If I'm wrong on any of this, let me know. |
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#4
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yes you can send troops to other sectors.. it is only a fraction of the troops that are available tho.. (with 30 militiamen in the radio hill sector i was able to send out a unit of 10 men from radio hill.. less on other sectors)
you can actually go to the sector you sent em to and wait for their arrival. you can then fight alongside them or just watch your blue guys fight the enemy... after dispatching a unit of men from a sector there seems to be a cooldown period until it works again. i have no idea how long it takes. you don't have to be around for the battle to take place... but since the number of men you can send out is rather limited, and it's not really possible to combine the forces of several sectors... your chances to win will be quite small if you don't. since i'm not up to date i'm not even sure if R@S has actually released a version with the radio publicly... it requires the reloaded map pack to work. |
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#5
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This whole "field radio" discussion is getting a bit confusing.
I remember R@S exclusively releasing a version of it along with the Reloaded maps about a month back, but I never got far along enough into that build to test it. Yet this latest build of BSM is not "exclusive," and it comes with the Reloaded maps, and the dialogues with the mayors reveal that after a locale has been conquered by the Player, that he/she will then have access to building up a defense militia, draft defense militia (1 person at a time, and directly at the Player's monetary expense), and then send them to different sectors. Again, I have yet to test out sending troops from one locale to another, but I'm assuming that from what you wrote, the "mayoral" system matches up well with the "field radio" one that you experienced in an earlier build. |
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#6
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what the field radio does is its basically giving you access to the mayors dialogues from wherever you happen to be so you don't have to actually walk and talk to every single one of them to manage your sectors.
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#7
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Alright, I finally got it MoreDread. Been doing a TON of real life work around here, and it must've made me light headed. Thanks for your patience.
Are you playing the latest build? If so, do you know where, or have a good guess, as to where the field radio might be? |
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