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#1
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hi Kyle, I used the UMP45 constantly and now the UMP.40 S&W both silenced. Very often I would shoot at the enemy crouched, at low light, and they would not even respond after being hit.
The silenced weapon with normal ammo is definitely effective. I would think that the sub sonic ammo is even quieter. But I found the normal ammo fine with a silenced UMP. I love the BSM silenced UMP, incredible damage and good accuracy. Far more valuable than in the stock game. Last edited by Xiola; 08-21-2010 at 03:42 PM. |
#2
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i would think that the silenced ammo doesn't require a silencer to be almost silent. i don't know about that tho...
the field radio can be obtained by talking to the guy at the new arrival zone (the map that was formerly the first ambush with the bus blockade and 3 wimpy enemies. if i remember this properly, there is a guy with a cowboy hat who will give you a mission to conquer the radio hill sector... after doing that he will give you the field radio. it really is a great addition to the game. note that doing this mission (or conquering a sector in gerneral) will raise your cgl to 8.. so if its the first thing you do, your enemies will recieve quite a boost. training enough militia to defend the sector requires alot of cash as well... good luck in getting it. |
#3
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My own conclusions, after reading a lot on firing a suppressed weapon is this: normal rounds fired through a suppressor still produce a terrific sound signature, although the flash is significantly reduced. Sub-sonic rounds are designed not to break the sound barrier, but I always inferred that to mean that it was only in combination with a suppressor, which due to its design of direct physical contact with the escaping round, and by capturing the necessary gases, ensures a significantly quieted round. But your observation throws all that I've read right into the wind! Does anyone know the answer on this, as a scientifically observable certainty? The overwhelming majority of the articles that I've read about sub-sonic ammo is that the round maintains its lethality due to its redesign, and this is in spite of the fact that it's moving slower, and that it's range is significantly reduced. If my memory serves me correctly, while sub-sonic rounds are just as lethal as regular ones, they do not have the penetration power (I'm assuming that this is due to its shape, or..?). So, its lethality is equal to a normal round against unprotected flesh. In regards to the field radio... While I remember a man wearing a red hat in the last build, he was not present in the latest build (and I never interacted with him to even see what he was there for! Duh!). ![]() What I stumbled upon yesterday is the whole "raising funds" and "giving your money to train a good soldier" aspect of conquering a territory. This dialogue is triggered by speaking with the mayors AGAIN, which is something that I hadn't done till late last night. So, I ordered them to increase the defense budget to $233,000, although I have no idea where they'll be getting these funds from. What's strange though, is that the dialogue options with these mayors are: 1) Increase the budget to 2880 (a VERY small number that is so tiny I can't make sense of it) 2) I want...blah blah blah...to $233,280 (a more believable amount, but where it comes from is beyond me). So, I've ordered two mayors to proceed with raising the defense budget to $233,000 and I have given each money to train several decently trained soldiers. Time hasn't yet passed to see how this will work out for me though. But in any case, I've yet to get a field radio, as I've yet to meet anyone who offers it to me in the most recent build. Am I missing something obvious here, or...? |
#4
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BUT WHER I CAN FIND THIS GUY WITH COWBOY HUT???
where is this sector ? i play BSM and i didnt see a location with bus and 3 wimmpi guys?!?!?! please help mi with this |
#5
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well i just came back from my vacation.. it worked the way i described it in the previous build, but i'm not up to date...
things might have changed.. it'll take some time for me to get back into it. especially since i have been recruited as a character modeler for the zeitgeist mod (source engine) i'll let you know if i find out anything new.... about the ammo: i have no idea if this is realistic.. but i remember that in the game 'boiling point' you were able to buy 3 different types of ammo.. normal/AP and sub-sonic... there were no silencers in the game but using sub sonic ammunition had the same effect. EDIT: taken from wikipedia: In weapons firing supersonic bullets, the supersonic bullet itself produces a loud and very sharp sound as it leaves the muzzle in excess of the speed of sound and gradually reducing speed as it travels downrange. This is a small sonic boom, and is referred to in the firearm field as "ballistic crack". Subsonic ammunition reduces this sound, but at the cost of lower velocity, often resulting in decreased range and effectiveness on the target. Military marksmen and police units may use this ammunition to maximize the effectiveness of their silenced rifles. While the range may be decreased when using subsonic rounds, this may be acceptable for specialized situations, where the absolute minimum amount of noise is required.[14] However, the numeric effectiveness of subsonic rounds is, again, misrepresented by media. Independent testing of commercially available firearm suppressors with commercially available subsonic rounds has found that .308 subsonic rounds decreased the volume at the muzzle 10 to 12 dB when compared to the same caliber of suppressed supersonic ammunition.[7] When combined with suppressors, the subsonic .308 rounds metered between 121 and 137 dB. http://en.wikipedia.org/wiki/Suppres..._versus_volume Last edited by MoreDread; 08-24-2010 at 12:12 PM. |
#6
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I dont see the start location on my map any more either.
How do we get back there to get the field radio? |
#7
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I got home late last night and didn't have the opportunity to check what I've saved. I'm 90% sure that the man in the red hat at the start of the game is now gone. So is access to a ton of the weapons with $100,000 to buy them with.
But I did forget to mention this last night, not only does one have to talk to the mayors to finance a location's defense force, but one can also order units from one sector to another. I haven't tested this dialogue out, for the simple reason that I didn't have any units yet. I did order a few up (which drained money from my pocket), and I'll see how it goes from there. I'm guessing that the field radio is gone, and has been replaced by dialoguing with each region's mayor. Which is a sensible solution as well, although having a field radio that can do the same thing is also quite convincing. Ideally, it would be nice to have both options available. If I'm wrong on any of this, let me know. |
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