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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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But I think 40 fps avg on the water is very poor result. Why only 14 FPS??? :\ Is it low end system ???
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#2
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Its WIP guys the counter don't mean anything.
Thanks for the Update, I'm beginning to get twitchy waiting for this sim, really looking forward to next Friday. |
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#3
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Ah yes - Friday. Great screenshots once again. Salute.
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#4
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The fps count is irrelevant without some form of context, IL2 would drop by about 50% fps when taking screenshots under some settings, you've no idea what else is going on in the sim or what else was running on the system either.
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#5
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Or whether the code has been optimized yet.
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#6
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Verry verry nice screens.
But I have a question.. Will there be thermal? I heard clouds can move because of the wind, Will new ones be formed because of thermal, will other ones disolve again? Avarage cumules clouds like the ones in the game have an avarage lifespwan of just 40 minutes I think. motion of clouds In il2 I can glide a spitfire with -1 m/s altitude, and thermal can have +3 m/s without mountains or factories so will we be able to rise on thermal while gliding in SOW BOB? At least above fires? pleasee. ,happy birthday Oleg. Last edited by kedrednael; 08-20-2010 at 06:26 PM. Reason: the youtube vid didn't load |
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#7
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hi, fantastic pics!!!thank you!is it your birthday oleg?then happy one and best wishes!!!
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#8
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Nice shots! Especially like the Hurricane belly!
But ppl, don't you see that luthier is screwing with your brain showing FPS like that. It's a simple hook to throw amongst the hungry fat fish in the small pond. This detail included by 'accident' causes hundreds of senior citizens lurking in these forums here go heywire when they see a concern in their friday fix. Now something completely different: Driving back from work I looked at the clouds and saw an everyday scene what I havent seen in many simulators: there can be a big-ass shining white clouds of varied characteristics here and there accompanied by a fleet of tinier ones. Not saying that we should have exactly everywhere that but the key word is variance and character. The cloud cover has a lot of variance with having sometimes moving fronts, every now and then a few darker ones amongst the white ones, only a few big ones and otherwise CAVU. So if through some randomization patterns or a few 'themes' on the generation of the sky could be applied at some stage that would be great. When looking at the skies every now and then I see the strangest cloud arrangements that I would just love to fly to and would be great to get that similar feeling in a sim! And as luthier or whoever said: we won't show effects in the shots until they're finalized. We've seen plenty now so I guess we can assume they're finished and away from the todo list. Yeehaa, one step closer to release. I can't believe these guys at Maddox already dog fight each other and call that work! =) Last edited by whatnot; 08-20-2010 at 07:06 PM. |
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#9
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Quote:
Once again I feel quite happy with the progress I see in the screen shots!!! Its going to be one hell of a game when done. Happy Birthday Oleg!!! |
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#10
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Quote:
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