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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Also I think you'd be supprised how far some people go to get realism in their flight sims, going as far as to build themselves a cockpit. I'm not one of these people but I believe the sim should cater for everyone. Some people seem to like the effect of flying by camera as if by remote control with all the shaking, other people want to believe they are actually there strapped into the cockpit using their eyes and their moniter/s are just panes of glass infront of them. For this you would want a lot less of the vibration effect. A better way to simulate VERY heavy vibration would be to make it more like a very fast but stable humming movement and a loss of focus, than a big shaking. As someone else once mentioned if the loose objects in the cockpit like the strap above the gunsight moved that would give another visual sign of vibration and G force. Again, I'm not complaining. I know this is all WIP stuff, as I'm sure do most people here.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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#2
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If Da Vinci had had a load of people standing over his shoulder whilst he was painting the mona lisa, all moaning and saying change this and change that then that painting would have been sh*t. I've seen how personally Oleg takes SoW and when you're working on your masterpiece there's only you who knows where the final brush stroke is, when is your masterpiece finished.. Cut the guy some slack and trust him to produce the best sim that he can. Sorry got carried away. |
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#3
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If you've flown through turbulence in a small plane, or left the bitumen and driven on slightly rough road... you wouldn't be complaining about the higher-frequency shake in that clip, IMO. My eyes/brain do not correct for the shake in these circumstances - far off objects are fine, but not near objects like the cockpit.
I won't be murdering anyone, but I'd be pretty disappointed if SoW BoB had as smooth a pilot's perspective as IL-2 does. The stillness of air (or lack of it) makes a huge difference to air combat with guns, and immersion. |
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#4
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It is something that just cannot be simulated properly with just visuals. Some people like the attempt, other people find it just wrong. So a choice between the two would be good.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope Last edited by Robotic Pope; 08-20-2010 at 03:38 AM. |
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#5
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However, the dash is certainly not stable for me (or stabilised by eyes/brain) whenever I'm off-road. Hell, it's not even stable coming up my driveway (which is pretty much off-road I can see what you're saying about the head position seeming to remain stable, whilst the plane bumps around (that is indeed true of sitting in front of a screen!). However, whether it's your head that is moving, or the plane that is moving, the relative movement is still the same - so it gets back to your statement about needing more than visuals to convince. |
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#6
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Turning the effects off is an essential option, as it was with the FFB gun shake, and stall flutter in IL2 which a lot of online players disable. Realistic or not is beside the point, some people simply will not put up with anything that interferes with shooting. |
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#7
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Maybe if we get one of those butt-kicker devices and strap it on our heads we'ld get a realistic vibration and our brains and eyes canh filter it our for us!
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#8
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Reserve it for servers with easiest settings where newcomers fly.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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