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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Double edged sword there. I know When doing something like an SEOW Pilots are much more economical with their virtual lives because you typically have limited, planes and lives, and getting the mission done is much more important than getting a kill (well, for most guy's anyway) because the mission is usually more important to the actual campaign than the kill count.
If a similar way of enticing the live pilot to act more realistically could be found then the AI would be less of a problem. |
#2
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I think that A.I in most games tends to favour the lot's of stupid targets instead of fewer clever ones.
I can't think of many games where the A.I just bugs out. Devs never seem to account for instinct over intelligence. They need to write some A.I with a sense of self preservation. |
#3
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Will AI bombers go for targets of opportunity? I never liked how the (for instance) AI Kamikaze planes would stooge about if the primary target was hit and sank. Other "targets of opportunity" got off easy instead of AI going after them. Will that change in SoW?
Flyby out
__________________
the warrior creed: crap happens to the other guy! |
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