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#1
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Yeah I went with the archmage. Killed the evil book hero in Scarlet Winds, and Bolo is clear except the droid hero and the quests. Managed to kill some huge but low level stacks on Rusty by abusing the landscape and fear 2.
Now all enemies on Rusty are out of my abilities... I guess I'll return to Scarlet and try again. Level 12 now, and I decided to go Chaos 3 first, High Magic for now is quite useless because my mana pool is so tiny (43), and Destruction 2 is not as effective. Also I ran out of paladins... 11/13. If I can't get the map from Bolo I'll be in trouble... Edit: Cleared Scarlet Winds... but then I have run out of easy targets. My next one would be the map guard on Bolo, but this is going to be a close one... Last edited by kcwong; 08-14-2010 at 03:39 PM. |
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#2
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#3
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But they will go for my tiny stack of archmages... ranged and fast moving enemies like berserker love to do that, since they know they will do very small damage on a buffed EGD.
My current army forms a meat shield - I put inquisitors and archmages on one side, and then EGD, paladins and cyclops block them off from harm. Maybe I can try a single EGD with stoneskin/mana spring/healing... Edit: Got Bolo map. Last edited by kcwong; 08-15-2010 at 03:09 AM. |
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#4
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Place the EGD at melee range with archers to prevent them from shooting If you have Target, that is of course the best option, then lure the melee units into the middle of map, and slow them there so you can kill archers with ease. Use cyclops to pick up medium strength stacks. They can do a *ton* of damage at melee range, but you can't heal them so they are harder to keep alive. Stone skinning them makes them almost impervious to physical damage though. |
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#5
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I'm clearing Rusty now with the same army... at night stoneskined trolls are absolutely fantastic.
Then I saw the map guard... 70-ish Assassins, 3 stacks of 300-ish Devilfish, 1 stack of 100-ish furious goblins. "Those assassins would be troublesome, but with fear and trolls I should be able to take it on... " And then I saw the timer changed to day just as the assassins lunged at me. >_> <_< *loads save* |
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#6
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Save uploaded to Box.net (no registration required).
But I'm owing it all to the utter overpowered-ness of one single unit - troll. ![]() ![]() My next destination is Montero Dungeon. I kited some loot during previous visit, but was unable to kill most of the stacks (annoying alchemists and a stack of 14 trolls). Now I have Magic Shackle III to deal with them, I'll go back and try again. The map guard on Rusty turns out to be still out of my abilities - too many fishes! I cannot keep stoneskin & target while still fearing them. High Magic II or III is needed here. Edit: Oh boy. Alchemists cannot be controlled easily with just Target... I need to teleport my trolls into their faces, or they will just use their annoying bombs on my other stacks. Also Montero above ground is hell to kite. Too congested! I'll need to wait for a blue moon to get to the shops on the left side of the island. Took Learning III to switch to the mage companion, and took out the fatal stack of wolves near the bridge in Verona during the day. Last edited by kcwong; 08-21-2010 at 02:02 PM. |
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#7
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With only 1 stack of 3 trolls, u can kill everyone u want.
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