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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Thank you oleg and team,i can finally leave for a weekend out, and switch off my computer, nammy stuff, and i see the intention of the last 2 shots with the trees and leaves,the tree debate is over
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#2
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Question:
Will there be an option to replace the ingame map with a historical one? Also: will it be possible to have a flight path drawn on the map without the little airplane (like TD is currently implementing for Il-2) The trees look excellent. For modders it may be important to have the ability to expand the types of foliage. In some cases it might also be necessary to divide a map to have different types of foliage depending on altitude and other factors such as rainfall. Tthis could probably be done through a 3rd part program using real vegetation maps or rainfall maps - assuming the map system being used is open enough to editing. This way the forests/plants would only have to be placed once and could then be automatically replaced with more appropriate variations. It would also be good to automatically vary the type of foliage depending on incline and whether the surrounding terrain is concave or convex (assuming the elevation points can be extracted from the terrain). Anyway, te work is stunning as usual. |
#3
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The Pitot tube is corrected on the Bf 110 C! Thanks!
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#4
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It seems that all these years of waiting are not gone just for nothing...great job OLEG AND TEAM!
Oleg, I think that the flames have to be proportional to the fuel flow in to the damaged engine. I can not believe, that Hurricane with eight small machine-guns, with no convergence of the ballistics, with short dispersed burst of 3 seconds, will create enough big hole in to the fuel lines of the Ju-88, thus creating such big flames coming from the engine. There have to be some proportions. As it seems on the 4-th screenshot, the left engine of the Ju-88 is burning, and this is done by the Hurricane's machine-guns. Such big damage? I can not believe. The flames have to be scaled down. And, in my opinion, the flames have to be shorter in length. And I think that it is impossible, because of the high speed of the air blast, the smoke from the flame, to be in front of the flame. All I mean is: at first place fresh air jet, than bright flame and black smoke. ONE MORE thing: The HIGHER the air speed - the BRIGHTER /white - yellow/ the flames should be, because of the increased constant OXYGEN supply at the flames. At slow speeds, the flames should be yellow-orange color. Will there be 3D bomb craters? <------BG-09------<<< Last edited by BG-09; 08-14-2010 at 06:58 AM. |
#5
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Are the maps WIP too or will we get maps which will graphically look more like pilots period maps ?
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#6
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Looking Fantastic, hopefully a sign that the release date is approaching!!!
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#7
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Those images are just too awesome for words! Yes, end of the trees discussion. Maybe the end of the flame discussion?
One thing I would love to see implemented is the ability to zoom in on the instrument panel. For engine management, it is critical and I was spoiled with MSFSX and X-Plane. I can find no way to really do it in IL-2. The other thing....when? ![]() Splitter |
#8
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Certainly is looking really awesome; the tree effects close up are just amazing!
But I have one nit-pick about the trees. From flying over England on my holiday, I noticed that the tree trunks just can't be seen (apart from on the odd trees you see in gardens) and the trees look really dense. From the screens posted so far, the trees better match those that I've seen in warmer climates. It may sound really anal of me, but I think it makes a lot of difference to the overall effect. I also noticed how all the fields seem to be really boxed in, and I was amazed at how I could still see traffic from thosands of feet up...food for thought for the sim ![]() |
#9
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Very nice looking indeed.
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#10
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man this game looks so amazing. I can not wait.. Orginal IL2 is still so great.. I just cant imagine the new Il2...
"re-packs the bowl"... |
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