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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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We use Ventrilo and Teamspeak because (nowadays at least) they have lower latency and better voice quality. Hyperlobby and Xfire are just server browsers with chat functions. Unless you're suggesting that Il-2 has a good server browser or a chat lobby? Hopefully SoW will have better multiplayer functionality to begin with.
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#2
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WW2 AIRPLANE RADIO-------WHAT TYPE OF RADIO use ITALIAN what type of radio use GERMAN OR AMERICAN OR ENGLISH?
Last edited by Xilon_x; 08-13-2010 at 12:29 PM. |
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#3
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My $.02. I don't mind integrated voip, and it would certainly be cool to be able to model radio failures and such. The problem is what do you do before you start the game? TS is (at least with my squadron) our meeting place, where we coordinate and get ready for missions before we fire up the game at all (some times we just bullshit while we do other things). So while I'm not against the Idea, I doubt in game voip will ever be as flexible as a separate app.
What I'd really like to see is integrated voice recognition for the AI, which would allow for much more complex "menus" for commands, I think at this point (I should think) it could be almost like having real time conversations with teammates. |
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#4
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Keyword.
Same here, Sturmovik.de is the TS home for pretty much all German speaking freelancers as well as 3 squadrons. when you go there, you can either go your own squads subchannel and fly with them, or find ppl in the lounge and build an ad hoc team. |
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#5
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When it comes down to it I don't see the point of Maddox Games integrating voice chat into the game if other people have already done it better than they could already. There's so many free, high-quality voice-comm programs (Ventrilo, TS3, Mumble, etc., etc.) already that the kind of voice-chat system that MG would integrate would be fairly pointless unless it was significantly better in some way. Unless it was done in a cool way where it acts like an genuine aircraft's radio and it can get damaged and stop functioning and suchlike for those people like the real fun (Dwarf Fortress players will know what I mean). I agree on the spawn-counter, though.
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#6
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An enormous flaw with the way we see most voice communication these days is that people without radios, without an airplane (perhaps bailed out) or even without being alive can speak. I don't like that.
If a more realistic radio simulation appears, either through integration with Teamspeak 3 or a native radio, there's no way to enforce that no one is cheating by using any other voice method. A native radio solution that is so well made, realistic and cool that people would openly rush to embrace it is the most effective solution for preventing people to be tempted to cheat. Last edited by MikkOwl; 08-13-2010 at 05:49 PM. |
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#7
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It's not cheating, it's Parachute Reconnaissance.
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