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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 08-11-2010, 02:53 PM
Minecontrol Minecontrol is offline
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I know this is not a wish list thread but i would suggest as a unit...

Archlich 22500 leadership. 300 HP. Immune to magic damage, 65% phys res. 125 def, 100 att. It's strength comes from it's magic spells which regenerate. Including Antimagic Corona (magic shield for all units), Protection from Good (troops take less damage from good units), Protection from Evil, and a massive cloud damage spell that persists, doing death magic to all within, maybe even a few more specials.

Make it very rare, so that the player is rewarded if he is lucky enough to come across it and make it destroyable too (because it is clear the game becomes trivial if any super tank monster were to be introduced - the computer AI had a hard enough job killing one red dragon tank in AP).

Then maybe introduce Chronomancers, also very expensive (approx 5000 Leadership), with the ability to 'turn back time' one charge and they do astral damage and their attack temporarily slows the enemy (because the manipulate time). Instead of restricting their special turn back time based on leadership - instead have it so that if you have 1 you can only use it on lvl 1's, 2 for lvl2's etc.

Ah... playing around with the mechanics of the new game sounds like great fun, i almost envy the designers.
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  #2  
Old 08-12-2010, 02:31 PM
megakill megakill is offline
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Some info on some new units:

- 4 newly redesigned and retextured orc units: Goblin Shaman, Orc Hunter, Orc Chief, and Blood Shaman, each with unique skills. All other orc units also received new abilities.
- During combat, orcish units will increase in adrenaline. This improves their combat performance, and gives orc units new abilities and skills. Now, fighting with or against the race of orcs is even more interesting than before.
- A new level-3 undead unit: The Pirate-Ghost (based on the Pirate unit) can now be found amongst the forces of the undead. Further additions to this race include new skills for the Skeleton and the Bone Dragon.
- The Rune Mage, a level-5 human unit based on the Archmage, whose powers are based on the hero's talent runes. In addition, all human units gain the Favorite Enemy ability.
- The Engineer, a level-4 Dwarf unit, based on the Alchemist. In addition, the Droid Guard receives a new skill, and the hero's "Neatness" skill now affects Droid recovery.
-The Faun, a new level-3 unit for the elven race, based on the Imp unit.
-The Witch Hunter, a new unit for the neutral races. In addition, Assassins receive a new ability: "Find Weakness".
- The Black Dragon can now plot a complex flight path, using the ability "Reign of Fire".

Enjoy
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  #3  
Old 08-12-2010, 06:28 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by megakill View Post
Some info on some new units:

- 4 newly redesigned and retextured orc units: Goblin Shaman, Orc Hunter, Orc Chief, and Blood Shaman, each with unique skills. All other orc units also received new abilities.
- During combat, orcish units will increase in adrenaline. This improves their combat performance, and gives orc units new abilities and skills. Now, fighting with or against the race of orcs is even more interesting than before.
- A new level-3 undead unit: The Pirate-Ghost (based on the Pirate unit) can now be found amongst the forces of the undead. Further additions to this race include new skills for the Skeleton and the Bone Dragon.
- The Rune Mage, a level-5 human unit based on the Archmage, whose powers are based on the hero's talent runes. In addition, all human units gain the Favorite Enemy ability.
- The Engineer, a level-4 Dwarf unit, based on the Alchemist. In addition, the Droid Guard receives a new skill, and the hero's "Neatness" skill now affects Droid recovery.
-The Faun, a new level-3 unit for the elven race, based on the Imp unit.
-The Witch Hunter, a new unit for the neutral races. In addition, Assassins receive a new ability: "Find Weakness".
- The Black Dragon can now plot a complex flight path, using the ability "Reign of Fire".

Enjoy
Zoiks! Do all these changes effect all campaigns? Or are some of them specific to certain ones?

Surprised to see black dragons GAINING power, but still, a lot of stuff here.

This means that we've seen a little bit of just about every new unit in this thread so far.
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  #4  
Old 08-31-2010, 02:48 AM
JQueue JQueue is offline
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Quote:
Originally Posted by megakill View Post
Some info on some new units:
...
-The Witch Hunter, a new unit for the neutral races. In addition, Assassins receive a new ability: "Find Weakness".
- The Black Dragon can now plot a complex flight path, using the ability "Reign of Fire".

Enjoy
Oh hells yes, especially the assassin part. I always love assassins and assassin like characters in whatever type of game I'm playing.

And I've always wished that I could do that with black dragons.

And as far as orcs go, I've always wanted to try and run an orc comp, but there were always drawbacks. 1.) Not as bad as the lizardmen, but usually came a little too late in the game. 2.) They seem a little too simple when I simulate their strategies in my head. Hack and slash, no terribly exciting abilities to speak of. These faults may have just been addressed.

Last edited by JQueue; 08-31-2010 at 02:50 AM.
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  #5  
Old 08-31-2010, 06:50 AM
Nike-it Nike-it is offline
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Quote:
Originally Posted by JQueue View Post
Oh hells yes, especially the assassin part. I always love assassins and assassin like characters in whatever type of game I'm playing.

And I've always wished that I could do that with black dragons.

And as far as orcs go, I've always wanted to try and run an orc comp, but there were always drawbacks. 1.) Not as bad as the lizardmen, but usually came a little too late in the game. 2.) They seem a little too simple when I simulate their strategies in my head. Hack and slash, no terribly exciting abilities to speak of. These faults may have just been addressed.
In Crossworlds you'll be able to get several new orcs already in the begining Now orcs march is more then real
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  #6  
Old 08-31-2010, 08:35 AM
JQueue JQueue is offline
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All of that sounds awesome... Need a time rift to september 17th of 2010 if any time travellers are looking.
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  #7  
Old 08-31-2010, 09:35 PM
JQueue JQueue is offline
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Hmmm... sorry for the double post but something just occurred to me about those black dragons.

Will you be able to hit the same target more than once with advanced flight pathing?

Will there be an option for advanced manual movement? Hmm..... If not it might be worth making a mod that gives you the option to do so, like with the dragons advanced reign of fire.
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  #8  
Old 09-01-2010, 07:06 AM
Nike-it Nike-it is offline
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Quote:
Originally Posted by JQueue View Post
Hmmm... sorry for the double post but something just occurred to me about those black dragons.

Will you be able to hit the same target more than once with advanced flight pathing?

Will there be an option for advanced manual movement? Hmm..... If not it might be worth making a mod that gives you the option to do so, like with the dragons advanced reign of fire.
1) You can't do that.
2)manual movement also is not available.
The Black Dragons will be too overpowered with such features
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