![]() |
|
|
|
#1
|
|||
|
|||
|
Hey R@s, since Xiola here has the same problem as me, could it be that the patch proposed here has some kind of problem ?
Not that what you suggested about installing the game where I did isn't likely to cause bugs too. What exactly does the fact that my statistic book says I killed 0 enenmies cause ? Because my CGL is actually raising... |
|
#2
|
|||
|
|||
|
Also, I checked the outsourcedconfig ini file and it says start amount is 1000 Eldos, yet I get 100000.
Wierd eh? There are two checks for wrong values. If the option names itself are altered, -1 is returned. If the values are out of range respectively loose (e.g. min > max), standard value will be returned. **********************/ //********* Gamestart *********\\ StartMoney "1000" IntroMovie "1" // on 1/off 0 |
|
#3
|
|||
|
|||
|
Also having the zero kill count problem.
![]() Fresh install of 7.62 into a new folder (C:/Games), patched to 1.06 and the latest version of BSM (w/$100k). Noticed every skill except for Gunfighting/Hip Shooting can still be raised the old fashioned way. Even wiping out a whole town while hipfiring did nothing. As long as everything else works, I can live with it, just gotta remember to dump more points into it when starting a new game. |
|
#4
|
|||
|
|||
|
As there has been no reply here for a while, I decided to start playing even with 100,000 eldos.
My kill counter never goes up (always 0) and I seemingly never get any level up points. (I have killed around 50 enemies now) Do I have to kill more or is this another bug with the mod? I'm on Winxp, installed into deafult program files folder. In fact everything default and clean install. Tried with patch and without. Without patch I got a crash as soon as I entered the first level, so I gathered I must use the patch first. Did anther uninstall/reinstall but all the same troubles 100,000, no kill counter (0). Do I need to kill even more than 50 enemies to get more XP points to spend? Last edited by Xiola; 08-09-2010 at 04:41 AM. |
|
#5
|
|||
|
|||
|
New version is released, check the first post in this thread for details.
|
|
#6
|
|||
|
|||
|
Awesome.
Should we start a new game? |
|
#7
|
|||
|
|||
|
Hi R@S, thanks for your AWESOME work with this cool game.
Just a quick bug report, the money is now correct. Not killed anyone yet to test the kill count. One bug I think I have found (clean install, winxp). Once I have created a new character with Cameron, I choose trooper and the only Class skills I get are 3 (I think they were the first 3, shooting, gunfighting and something else). My non class skills are the other 2 'class skills' and the 'real' non class skills are missing completely. Hope this helps you. |
|
#8
|
|||
|
|||
|
Quote:
This report concerns the PRIOR build (I didn't read your most recent post till just now). The new maps are AWESOME. It still bugs me that we can't ascend some of those small mounds that are everywhere in the terrain, but I can live with it for now. All I did was enter the new maps, and only engaged in a sortie with those that were present at the Airfield. When I first requested the Guide to show me what he has for sale, I was a bit worried as to why it took so long to open up the store, but once it did I understood. Wow! It's chock full of goodies for testing! Thanks for that, and smart to do too. There's a spelling error while interacting with the Guide. The option for playing the tutorial is spelled "Tutoryal," with a "y" instead of an "i." I have questions regarding the aiming aides. Why is the Eotech 552 limited to a sight range of just 105m at $861 while the Aimpoint M has a sight range of 150m at a lesser price of $486? I looked to see if there was a weight advantage, and there definitely isn't, as the Eotech weighs more. Also, the Desert Aimpoint found on the HK416 mod 6.8 CQB has a range of 200m; why is this Aimpoint so significantly better than an unpainted regular Aimpoint (is it due to coming from a significant character in the game, or...?)? I had some problems with the new uniforms. Only Uniforms 03 and 04 appeared in the Guide's shop--is it supposed to be like this and Uniforms 01, 02, and 05 appear at a different shop, or did I screw up the files when I renamed the DDS files I created for the mod? See my email regarding this, as it details what I renamed the files to, but I did some guessing as to which files matched up with which costumes and I wouldn't be surprised if I'm the source of the error. Man, I badly want to see my uniforms in the game! The PRIOR build was great. Downloading the new build now. Thanks again for all of your hard work R@S!!! |
|
#9
|
|||
|
|||
|
Hi, Kyle,
Do you get the Class system problem that I described above, when spending your points at the beginning? (Only three class parameters) |
![]() |
| Thread Tools | |
| Display Modes | |
|
|