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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Damage was never the problem, in fact I mentioned quite the opposite if you bothered to understand what was posted in the missile thread. Learn to read. The fact that people think missile ships are "crap" means there is, in fact, something wrong with missiles.
You're simply exploiting the fact that the AI is broken and doesn't respond to damage from sources it can't detect / outside it's radar range. That's not "knowing how to use missiles". That's taking advantage of a bug. I bet if the AI did that to the player (hit you with missiles from far away before you detected them) you'd be crying how the game is stupid. |
#2
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seriously...what should a destroyed enemy respond to?
also i find it realistic and not buggy that theyre unable to respond to an attacker they cant see... also...usually when i fire my missiles the enemies are coming for me anyway...i just get to line a few shots before theyre able to fire the reason i think missiles are fine the way they are can be brought to the simple truth that ONE missile is able to destroy like a dozen fighters at once if placed correctly and fired by a sufficiently able pilot usually when im out of missiles the dogfight begins...and hell i dont want to see my missiles detonating there...else my fighters might be caught in the explosion |
#3
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Of course you are 100% right if the enemy is dead then they can't respond lol. But if there are any survivors dont you think they find it strange half of them got taken out by a random missile out of nowhere? "Boss, some freak explosion killed John and Tim and nearly took us out as well, what do we do??" "nothing" You can't seriously mean that's realistic?? Since the game is in space its not like they can duck behind something but it isnt hard to imagine what YOU would do in that situation. Scatter or run like hell back to base. |
#4
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k you got a point...they really should run like hell...
anyway...i never got that survivor problem...when you fire a ARLM or torpedos into an enemy squad there are no survivors...at least there usually were none when i did... i just wanted to point out that missiles are fine the way they are...theyre not "any engagement" weapons but a way to take out many enemies at once out of an enemy squad with high numerical advantage and seriously...giving everyone more rockets does not make it balanced...since AI rarely is able to defend itself against missiles...while my squad usually gets immune to them... get everyone a cerberus and at least a little knowledge of electronics and there are no enemy missile hits... |
#5
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Just wondering, what missle (or torpedo) do hou use to blow that many fighters at once ?
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#6
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torpedos...usually just any should do the trick...though i tend to use the second tier torpedo(1000dmg should be the one)
torpedos in general have a really large explosion radius...which you usually only notice if theyre fired on fighters especially ones flying in formation or standing ready for an ambush my missiles for taking out a single wing of fighters are ARLM or hornets i dont think the other missiles have such a huge explosion radius...other long range missile might have but i did not test |
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