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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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pic1: has poor textures in Heinkel cockpit... outside is different than Il-2... better maybe... but far from "reality". In a glance I cant spot any reference. I wouldn't normally compare it to other existing sims (like DCS) but we have to wonder... DCS Black Shark (LO FC2) has a game engine quite old but with a bit of moding (hi rez textures) looks quite believable... and in December A-10 module will come with even more improvements...
pic2: way too many low poly low rez cartoonish trees. yes... far better than Il-2 but... it's 2010... pic3: Still a bit of low rez/cartoonish looking cockpit textures and outside... "place holder" basically. Why I say this? I am not a fan of world of warcraft coming here daily almost to bash what developers of Battle of Britain does. But I want to tell that at least me.... and I believe many others think similar to me but maybe don't voice their thoughts... don't like to fall on my back to anything a developer throws at me as a teaser bone. Especially when my feed back can actually help him spot some possible improvements in their work. So... please... this community is really starved and anxiously waits the gem, it will take anything as a "Wow!"... many going to fanboysm similar in manifestation to the hilarious characters from "The Fift Element" movie that accompanied the radio DJ... if people remember them... Pictures without anti-aliasing for a WIP game in 2010 looks like lack of care... like walking with unpolished shoes in front of women. Low rez terrain and features should be hidden as much as possible.... especially if they will improve in the final product... You better show some short animations or multi-player/ map building/ mission creating features than debatable pictures. To all fans here... like me. Don't jump on my criticism... it's true... I didn't made any sim in my life... but... I just voice a fear that all of us share. I don't want SoW Battle of Britain to disappoint. I am not easily disappointed... i am not a fan boy of CS that can't adapt at new features and bash the new product as "disappointing" for trivial reasons. I just believe that SoW BoB should kick major arse being so much time in development and some of the image updates from WIP worries me. In the end... take a look at a promo of current Lock On 2... platinum... an old game... (I picked LO FC2 - DCS BS cause is the other sim I play and cause its developer (ED) is very close to Maddox. And for comparison to pics from moded pit by RICHARDO (for free): Last edited by zaelu; 08-06-2010 at 06:44 PM. |
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#2
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Well, zaelu, that's the difference between a 2DOF and a 6DOF full geometry cockpit. Maybe you can figure out yourself, which one is easier to render. And even then, you always have an option to increase or decrease level of detail. I don't know what detail level the cockpit is set to - how do you know?
Hopefully the animated crewmen will do their part to stop the dogfighting Bombers as they are common in IL2 - LOL. |
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#3
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Hi Ilia! Nice sceenshots. I want to ask you about lighting inside cockpit. At the screenshot we see aluminum metal without paint. I think? what Aluminum must reflect much more than paint. So on these sceen's we don't see the difference in reflect paint and aluminum. Is it optimization for FPS or still WIP?
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#4
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I really like the planes and the detail in them. Cant wait to take a first flight
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#5
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#6
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Quote:
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#7
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Quote:
If you think about it a bit, it makes perfect sense. Why have bare metal cockpits that reflect light and hinder the pilot's vision? |
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#8
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look at the picture. Paint relfect same as aluminum... We can see only diffuse map, without reflect map.
For compare some picture from Wings of prey... Last edited by Kefirchik; 08-06-2010 at 12:38 PM. |
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#9
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Thanks a lot for the update!It looks amazing!the models are just stuning considering it WIP!!!
i have one concern, but it could be from my lack of info and experience, because i don see it in motion! But on picture 2. the tree leaves look very big, compare to a window it looks like same size as 1.5 m window?i know you have limitation and you have only one size of tree, but is itnt the size of detail things like leaves what makes the feelings of scale?maybe in motion we wont see it and maybe this size is perfect for flying around in a cocpit, i just hope that it wont cause the feeling we fly above toy city with toy tree thanks for your hard work D |
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#10
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Quote:
Shall I remind everyone again that this is WIP? |
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