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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Yeah ... great!!!!!
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#2
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Good shots Luthier.
Could you answer me these questions? 1. Aren't the trees in picture 2 maybe a bit too high? 2. Will we have like dynamic ground so that bombs will make deep craters or is it again just texture overlay? Thx, Hecke Last edited by Hecke; 08-06-2010 at 09:56 AM. |
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#3
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WIP..? |
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#4
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The trees are all a standard size, inside cities or outside. We can either have tall trees in cities, or tiny regulated runts in the woods. If we had to have different types of trees and check where they grow, we'd lose way too much FPS.
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#5
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Edit: seems that Hecke and myself are talking about different things here. I was referring to an apparent 'floating' effect visible on the foreground trees in Pic 1. Pic 2 trees look fine to me Last edited by kendo65; 08-06-2010 at 10:10 AM. |
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#6
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We still live in the age where computers have limited resources. Some day PCs will become powerful enough to render a fully modeled tree with every twig and every leaf all the way to the horizon, and that'll be a very happy day for everyone in game development, but the way things are, if we were to splatter a bunch of tree trunks everywhere around the player, you'd be looking at an extremely pretty picture that runs at about 1 frame per minute. |
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#7
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Last edited by Hecke; 08-06-2010 at 10:45 AM. |
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#8
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I was referring to an apparent 'floating' effect on the trees in the foreground in Pic 1 - viewed on my work pc they look slightly as if they're suspended in mid-air. As no-one else seems to have commented on it , it may be down to viewing it on low-spec machine / screen. I'll check it later on my LCD at home. Impressed with the pics though |
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#9
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But the trees have double the height of a high building? That's very confuse. And too many trees. Will there be Craters or just overlay textures? |
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#10
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I think some 80 foot trees are about right
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