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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Coming closer to reality
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#2
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Yeah ... great!!!!!
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#3
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Good shots Luthier.
Could you answer me these questions? 1. Aren't the trees in picture 2 maybe a bit too high? 2. Will we have like dynamic ground so that bombs will make deep craters or is it again just texture overlay? Thx, Hecke Last edited by Hecke; 08-06-2010 at 10:56 AM. |
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#4
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WIP..? |
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#5
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The trees are all a standard size, inside cities or outside. We can either have tall trees in cities, or tiny regulated runts in the woods. If we had to have different types of trees and check where they grow, we'd lose way too much FPS.
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#6
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Edit: seems that Hecke and myself are talking about different things here. I was referring to an apparent 'floating' effect visible on the foreground trees in Pic 1. Pic 2 trees look fine to me Last edited by kendo65; 08-06-2010 at 11:10 AM. |
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#7
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We still live in the age where computers have limited resources. Some day PCs will become powerful enough to render a fully modeled tree with every twig and every leaf all the way to the horizon, and that'll be a very happy day for everyone in game development, but the way things are, if we were to splatter a bunch of tree trunks everywhere around the player, you'd be looking at an extremely pretty picture that runs at about 1 frame per minute. |
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#8
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But the trees have double the height of a high building? That's very confuse. And too many trees. Will there be Craters or just overlay textures? |
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#9
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I think some 80 foot trees are about right
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#10
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And I think there's just enough trees for the kind of town it is. It's supposed to be a light green suburban-type area. There are fewer trees in heavier downtown areas, and fewer still in industrial ones. Seems perfectly fine to me. |
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