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#1
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It seems some textures has gotten corrupted, the game automatically creates new ones that looks like black blocks when it cant find or use the original ones. Since it still remains after a re-install, the corrupted textures must be stored in another location than the game folder.
Since Vista and the gamersgate version installs the game in the "User" folder by default, and that folder suffers from some rigid writing protection, it could be a result of that. If possible ,try to install the game in a folder outside the reach fof that protection. To fix the issue you need to find the corrupted file, do a search on your C: drive for a file called GRASS_ALL_.DDS, and if you find it anywhere outside the folder you originally installed the game, DELETE it. If you can't find that file, try serch for a folder called "7.62 - High Calibre" that is not your installation folder, the corrupted files might be stored there. Did you get any error messages when you ran the Patch.Me.bat? This mess could possibly be a result of a messed up archiving of the files, but it's a long shot since it's never been a reported error before. |
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#2
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Hello,
Stupid question but what is the difference between the BSM mod and the BFX one? I have just played the Hard-life add-on so far and wanted to try one of those two mods from you R@S. Which one should i install to enjoy all new features since i do not want to have 3 separate install of 7.62 on my hdd? Thanks in advance |
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#3
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The B.F.X mod was the working title of this project, but changed it's name September last year. The main difference is that BFX didn't have any new missions, still had the weapon limit and doesnt require any patch before installation.
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#4
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Quote:
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#5
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Hi, I'm having some trouble entering my base... I tried it at different times and every way seems to lead to an CTD... So here's what the log says after the crash (I'm not really sure which part I need to paste here) :
00:40.812 WARNING1 [0] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.813 WARNING1 [1] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.814 WARNING1 [2] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.814 WARNING1 [3] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.815 WARNING1 [4] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.815 WARNING1 [5] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.816 WARNING1 [6] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.817 WARNING1 [7] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.817 WARNING1 [8] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.818 WARNING1 [9] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.819 WARNING1 [10] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.819 WARNING1 [11] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.820 WARNING1 [12] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 00:40.820 WARNING1 [13] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package! 01:35.454 INFO [0] .\LoadGame.cpp (1209) Game loaded. 02:46.619 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\HERO_BASE' >----------------------------------------------------------- > Exception C0000005 at 0x005EDF62 >-------------------- Call stack --------------------------- [...] > Crash dump successfully saved to Log\2010_08_06_12_40.dmp 02:53.816 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination. Any Idea what I could do ? (BTW, this is the correct place to talk about this issue, right ?) |
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#6
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Ouch, the base crash. Had that myself once. I think there are some things you can try (that I can't remember), but it all came down to reverting to a previous save.
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#7
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Mmh, is there any other way than going back to a previous savegame ? I'm not sure I'll be able to find one that precedes that Base bug... Plus I have another bug with an empty smoke grenade I keep to improve my throwing skill : when I launch it now it just causes a CTD... So any idea about what could resolve those crashes ? For your information, I installed the game in "my program files" and did no manipulation regarding "read only" files ; don't know if that could be the cause of my crashes...
EDIT : So it really was that empty smoke grenade which caused the bugs (CTD when trying to sell it, to put it on the ground, etc.), since there was one on the ground of my base too... Previous gamesave confirmed it, so now I know I should only practice my throwing with empty grenades in temporary places (no town or else the fact that there's an empty grenade causes CTD). So I guess my problem is resolved. Still, there's something else I noticed since I began my game : why does it reads "0 enemy defeated" in the statistic books of my hero ? I don't know why the number doesn't change, since I've been killing a lot of enemies ; Last edited by Solon; 08-06-2010 at 07:41 PM. |
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#8
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The smoke grenade bug has been in the Apeiron games since Brigade E5, and the only thing they could do to fix it was making it impossible to move to the trunk without first picking it up with your hands. But some people can't take a hint
It seems you have missed my countless warnings about installing the game in the Program Files folder. So I'll reiterate, DO NOT install it in any folder that has write protection, that includes the Program Files folder, it'll end up in weird errors and sometimes tears Are you by any chance using any Class system test version? |
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#9
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Ok for the program files thing. I thought the latest patch made that useless. So I should just install it in "c:", right ? Re-installing won't mess up my savegames, too ?
As far as the "class system test version" thing, I really don't know... I did nothing crazy with my installation of 7.62... I installed the english game (high calibre), and then the latest patch and blue sun mod (all contained in this thread)... So realy I don't know what kind of special version I could be running, since I just installed the usual stuff located in these forums... Any idea how I could fix that "0 enemies killed" problem ? |
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